User talk:Xerxes: Difference between revisions

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[[FCNQ01]] seems to be Korean release for [[Kekkyoku Nankyoku Daibouken]] and not [[FCNK01]] or [[FCNT01]] which don't exist?
Well we at least need to update the [[GameIDs]] page to include the new region codes. I'm still a bit confused about what differentiates the K, T, and Q codes. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 08:24, 19 August 2019 (CEST)


[[FBWQ01]] [[Joy Mech Fight]]
:I understand a lot better now after doing some research and re-reading [[User talk:Xerxes/Archive#JALT01]]. I'll try to write this in a way that's readable, as opposed to how I normally spout out garbage...


[[FAFQ01]] [[Mario_Bros.]]
:The K region is used for all disc based South Korean Gamecube and Wii releases. This can be confirmed from the cases (I remember confirming a lot of these before, here's [https://www.gametdb.com/Wii/SOUK01 one] case scan where the K region is readable). There are very few games which were specifically released in South Korea though, and this is reflected by their store content. The metadata scrape _only_ includes downloadable content, not preinstalled channels (for example [[Mii Channel]] IDs are missing). Apparently, according to the metadata, the Wii store in Korea only had three downloadable channels ([[HAVK01]], [[HCFK01]], and [[HCRK01]] (HCRK01 makes sense for the [[Save Data Update Channel]] because, again, South Korea had [https://www.gametdb.com/Wii/SOUK01 a release of Skyward Sword])). This matches up with the evidence we have on the wiki about Korean releases, for example a dpl for H__K__ IDs doesn't really pull up much more than that, and the rest are all pre-installed. So, just like disc-based releases, the channels also seem to use the K region code.


[[FBYQ01]] [[Super Mario Bros. 2]]
:With me so far? When it comes to Virtual Console, we know there's South Korean Virtual Console content on their store because of [http://www.nintendo.co.kr/Wii/wii/vconsol.php Nintendo's official South Korean website]. And we know the metadata includes Korean content, because of the aforementioned channels. But in the metadata, wherever you'd expect a South Korean release for all of the listed Virtual Console titles, there is no K region code. In fact, as far as downloadable content is concerned, only the three aforementioned channels on the whole nintendo update server use the K region code. (Again, this doesn't include the Wii's preinstalled channels in the Wii Menu, which also apparently use a K region code.) Instead, for all the Virtual Console content, a T or Q region code is there right next to the E, J, and P region codes where you'd expect the South Korean release to be. (Note: [[User:PowerKitten]] actually did bring up region code Q before, I just forgot about it.) So, through process of elimination, and the fact the metadata includes Korean channels shown above, and the fact we know Korean Virtual Console content exists, and there's no other known region these IDs could be... they must be Korean IDs. And there's absolutely no Virtual Console IDs which use K in the metadata, to clarify.


[[FDVQ01]] [[River City Ransom]]
:To summarize, from the evidence we have:


[[FAGQ01]] [[Super Mario Bros.]]
:*K region code is for South Korean Gamecube titles, and South Korean Wii disc titles and channels (both pre-installed and downloadable).
:*Q and T region code are for South Korean Virtual Console releases, which only exist for NES, SNES, and N64.


[[FDZQ01]] [[Downtown Nekketsu Kōshinkyoku: Soreyuke Daiundōkai]]
:If I find out any more or there's some inconsistency I don't know about besides the oddity of [[JAAQ01]] and [[JAAT01]] I'll write back. If this is unreadable tell me and I'll try writing it again. -[[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 10:38, 19 August 2019 (CEST)
 
[[FCWQ01]] [[Super Mario Bros. 3]]
 
[[FD3Q01]] [[Nekketsu Kōkō Dodgeball Bu Soccer Hen]]
 
[[JAHQ01]] [[R-Type III: The Third Lightning]]
 
[[JAAQ01]] AND [[JAAT01]]?? for [[Super Mario World]]...
 
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Yeah ok [[JAAQ01]] and [[JAAT01]] is too confusing. I'll just stop for now. There needs to be actual confirmation for these in particular against people's own copies of the games which will only get rarer over time. - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 13:01, 18 August 2019 (CEST)
 
Maybe we should just keep the K IDs alongside the T and Q IDs and just leave them all up until we have better confirmation. It doesn't really hurt to have wrong IDs as much as it does not having an ID. - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 06:41, 19 August 2019 (CEST)
 
: Well we at least need to update the [[GameIDs]] page to include the new region codes. I'm still a bit confused about what differentiates the K, T, and Q codes. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 08:24, 19 August 2019 (CEST)


== Demo GameIDs ==
== Demo GameIDs ==
6,906

edits