XG3: Extreme G Racing: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = XG3: Extreme G Racing
|image     = [[File:XG3-Extreme G Racing.jpg|300px]]
|image       = [[File:XG3-Extreme G Racing.jpg|300px]]
|developer = Acclaim Cheltenham
|developer   = Acclaim Cheltenham
|publisher = Acclaim Entertainment
|publisher   = Acclaim Entertainment
|series   = Extreme G
|series       =  
|released  = {{vgrelease|NA=November 27, 2001}}{{vgrelease|JP=March 15, 2002|EU=May 3, 2002}}
|genre       = Racing
|genre     = Racing
|modes       = Single-player, multiplayer
|modes     = Single-player, Multiplayer (4)
|platforms    = GameCube
|input    = GameCube Controller
|media        = GC Optical Disc
|forumlink = https://forums.dolphin-emu.org/Thread-gc-xg3-extreme-g-racing
|input        = Gamepad
}}
|compatibility = {{ratings|name=XG3: Extreme G Racing}}}}
 
'''''XG3: Extreme G Racing''''', or '''XGIII: Extreme G Racing''', or more commonly known as ''Extreme-G 3'', is a futuristic racing game for the [[Nintendo GameCube]] developed by Acclaim Cheltenham and published by Acclaim Entertainment.


'''''XG3: Extreme G Racing''''', or XGIII, or more commonly known as Extreme-G 3, is a futuristic racing game for the Nintendo GameCube and PlayStation 2. It was developed by Acclaim Cheltenham and published by Acclaim Entertainment. It was released for the PlayStation 2 in North America on August 21, 2001, in Europe on August 31, 2001, and in Japan on September 12, 2002. It was released for the GameCube in North America on November 27, 2001, in Europe on May 3, 2002, and in Japan on March 15, 2002.
XG3 is a fast-paced futuristic/extreme racing game. Players start at the lowest and slowest classes at first, and use skilled racing and a wide variety of weapons and defensive items to climb up to higher classes. Unlike other games of its type, some simulator aspects are present in the game, like the presence of the sound barrier.


== Problems ==
== Problems ==
On revisions higher than {{revision|4314}} special settings need to be used.
{{Problems|{{#vardefineecho:problems|
=== z-Fighting ===
Various decals in the game may not display correctly due to z-fighting issues. This can be addressed by disabling "Fast Depth Calculation".
 
}}}}
 
== Enhancements ==
=== 16:9 Widescreen Gecko Code ===
==== EU ====
<pre>$16:9 Widescreen
040840A8 380001C0
0408413C C04D9AF0
0414FC50 3FE38E39
</pre>


== Configuration ==
== Configuration ==
{{Config
{{Config
|dualcore              =  
|fastdepth = Off
|dualcorenotes        =
|fastdepthnotes = Avoid z-fighting on shield/ammo pickups and other decals (i.e. windows on buildings)
|idleskipping          =
|idleskippingnotes    =
|dsplleonthread        =
|dsplleonthreadnotes  =
|hletheipll            =
|hletheipllnotes      =
|recompiler            =
|recompilernotes      =
|graphicsplugin        =
|graphicspluginnotes  =
|forcefilter          =
|forcefilternotes      =
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess          =
|cpuefbaccessnotes    =
|safetexturecache      =
|safetexturecachenotes =
|efbscaledcopy        =
|efbscaledcopynotes    =
|disablefog            =
|disablefognotes      =
|efbcopy              =
|efbcopynotes          =
|xfb                  =
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspplugin            =
|dsppluginnotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        =
|audiothrottlenotes    =
|audiobackend          =
|audiobackendnotes    =  
}}
}}
== Version Compatibility ==
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|6232|****|z-Fighting on various decals}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
|}
{{testing/entry|revision=6232|OS=Windows 7|CPU=Intel Core i7-930|GPU=ATI Radeon HD 5770|result=Perfect}}
{{testing/entry|revision=3.0|OS=openSUSE 12.1|CPU=AMD Phenom II 1090T @ 3.2 GHz|GPU=AMD Radeon HD 5850|result=Perfect in game|tester=Delayline}}
{{testing/entry|revision=3.0-721|OS=Windows 7|CPU=Intel Core i5-750 @ 2.66 GHz|GPU=NVIDIA GeForce GTS 250|result=Perfect|tester=}}
{{testing/entry|revision=4.0-5003|OS=Windows 7|CPU=Intel Core i7-920|GPU=NVIDIA GeForce GTX 660|result=Perfect, even with Frame Skipping on. Full speed on single player and 2 player split screen.|tester=}}
{{testing/entry|revision=4.0-5287|OS=Windows 7|CPU=Intel Core i7-4770K|GPU=NVIDIA GeForce GTX 660 Ti|result=Perfect, except Fast Depth Calculation needs to be off or the shield/ammo pickups and other decals such as the windows on buildings will exhibit z-fighting.|tester=}}
{{testing/entry|revision=4.0-9061|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.6 GHz|GPU=AMD Radeon R9 380 @ 1.01 GHz|result=Fast depth can no longer be disabled so the Z-Fighting issue can not be resolved. Otherwise the game runs perfectly.|tester=cammelspit}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=Um52pP9KF5k Gamecube XGIII 720p Gameplay]
{{VideoGallery
 
|vid1=WC_fSlWwfdE|cap1=Dolphin Emulator 4.0.1 - XG3: Extreme G Racing (1080p HD) - Nintendo GameCube
|vid2=7uQ6E3YJNik|cap2=Extreme-G 3 - NVIDIA SHIELD Android TV - Dolphin Emulator (1080p60) - GameCube
|vid3=mdAE5CTX7DE|cap3=Extreme-G 3 [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p60 HD]
}}
[[Category:GameCube games]]
[[Category:GameCube games]]