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=== Z-fighting Issues === | === Z-fighting Issues === | ||
If fast-depth is not enabled, objects throughout the city will have severe z-fighting issues. OpenGL | If fast-depth is not enabled, objects throughout the city will have severe z-fighting issues. OpenGL and Vulkan since {{revision|5.0-10636}} are currently the only backends with accurate enough depth emulation to completely eliminating the z-fighting. | ||
=== Painting Mode === | === Painting Mode === |