Star Fox: Assault: Difference between revisions
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{{Test Entry|revision=7571|OS=Windows 7 x64|CPU=Intel Core i7 950 @ 3.07 GHz|GPU=ATI Radeon HD 5770|result=Tested story mode, gold difficulty. Initial cutscene had crackly dialogue voices. Ran okay until apparent major glitch at the Fortuna aparoid boss. It vanished during the first meteor shower yet the battle continued indefinately with no return of the boss.|tester=[[User:Schala|Schala]]}} | |||
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Revision as of 08:35, 30 May 2011
Star Fox: Assault | |
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Developer(s) | Namco |
Publisher(s) | Nintendo |
Series | Star Fox |
Platform(s) | GameCube |
Genre(s) | Action, Third-Person Shooter, Rail Shooter |
Mode(s) | Single-Player, Multiplayer |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Star Fox: Assault is a third-person shooter video game for the Nintendo GameCube developed by Namco and published by Nintendo. It is the fourth released title in the Star Fox series. It was released on February 14, 2005 in North America, on February 24, 2005 in Japan, on April 29, 2005 in Europe, and on June 16, 2005 in Australia. The game was available at Blockbuster and Hollywood Video stores starting February 1, 2005 as a promotion.
Problems
Invisible First Boss
In story mode, you cannot get past the first boss because he goes invisible. This can be avoided by using the JitIL recompiler.
Unable to play Xevious
In the Bonus Game (must unlock first), if you try to play Xevious, the bonus game, will show lots of graphic problems on it.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
CPU Emulator Engine | JitIL | Else the Butterfly-Boss will turn invisible |
Version Compatibility
The graph below charts the compatibility with Star Fox: Assault since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.