3,800
edits
Progress Continues
We've already had 21687 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
m (General maintenance with AutoWikiBrowser in Bot mode) |
|||
(9 intermediate revisions by 4 users not shown) | |||
Line 8: | Line 8: | ||
|modes = Single-player | |modes = Single-player | ||
|input = GameCube Controller | |input = GameCube Controller | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-gc-the-legend-of-spyro-a-new-beginning | ||
}} | }} | ||
Line 20: | Line 20: | ||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Light Glow === | |||
Since {{revision|5.0-4703}}, light glow will not render correctly when '''EFB to Texture Only''' is enabled. Disabling it fixes the problem. | |||
=== <s>Stretched Light Sources</s> === | === <s>Stretched Light Sources</s> === | ||
Certain glowing light sources will be broken and stretched from their source to the bottom of the screen. Unchecking "Store EFB Copies to Texture Only" seems to fix this issue. Fixed by {{revision|5.0-4703}}. | Certain glowing light sources will be broken and stretched from their source to the bottom of the screen. Unchecking "Store EFB Copies to Texture Only" seems to fix this issue. Fixed by {{revision|5.0-4703}}. | ||
}}}} | |||
=== | == Enhancements == | ||
=== 60 FPS === | |||
Use this Gecko code to enable 60 FPS. | |||
===== NTSC-U ===== | |||
<pre> | |||
$60 FPS | |||
043a1d48 00000000 | |||
043a1d54 00000000 | |||
</pre> | |||
===== PAL ===== | |||
<pre> | |||
$60 FPS (PAL) [Manuelx98] | |||
043a2808 00000000 | |||
043a2814 00000000 | |||
</pre> | |||
== Configuration == | == Configuration == | ||
Line 33: | Line 49: | ||
{{Config | {{Config | ||
|efb2texonly = Off | |efb2texonly = Off | ||
|efb2texonlynotes = | |efb2texonlynotes = Fixes light glow | ||
}} | }} | ||
Line 45: | Line 61: | ||
{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=4.0-3547|OS=Windows 8.1|CPU=Intel Core i7-4710HQ @ 3. | {{testing/entry|revision=4.0-3547|OS=Windows 8.1|CPU=Intel Core i7-4710HQ @ 3.25 GHz|GPU=NVIDIA GeForce GTX 860M|result= Certain cutscenes will seem to freeze when the camera is focused on Spyro and/or Sparx. However, the dialogue will continue going, so the game itself isn't frozen. Scene will return to correct movement when camera focuses on another character. Otherwise, games run perfectly.|tester=Anon}} | ||
{{testing/entry|revision=4.0-4061|OS=Windows 8.1|CPU=Intel Core i5-4670K @ 3. | {{testing/entry|revision=4.0-4061|OS=Windows 8.1|CPU=Intel Core i5-4670K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 460|result=The game plays out very well. Minor bug when there glowing lights but is easily overlook during gameplay.|tester=Drshaw}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-4720HQ @ 2. | {{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-4720HQ @ 2.6 GHz|GPU=NVIDIA GeForce 940M|result=Certain cutscenes will seem to freeze when the camera is focused on Spyro and/or Sparx. However, the dialogue will continue going, so the game itself isn't frozen. Scene will return to correct movement when camera focuses on another character. Otherwise, games run perfectly.|tester=MegaTrainFan}} | ||
{{testing/end}} | {{testing/end}} | ||
Line 57: | Line 73: | ||
}} | }} | ||
{{Navigation/Spyro}} | |||
[[Category:GameCube games]] | [[Category:GameCube games]] | ||
[[Category:Ships with debugging symbols]] | [[Category:Ships with debugging symbols]] |