Mario Super Sluggers: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[Image:MarioSuperSluggers.png|300px|North American cover art]]
|image     = [[File:MarioSuperSluggers.png|300px]]
|developer   = Namco Bandai Games, NOW Production
|developer = Namco Bandai Games, Now Production
|publisher   = Nintendo
|publisher = Nintendo
|series     = ''Mario Sports''
|series   = Mario Sports
|released   = {{vgrelease|JP=May 19, 2008|NA=May 25, 2008}}
|released = {{vgrelease|JP=June 19, 2008|NA=August 25, 2008}}
|genre       = Sports, Baseball
|genre     = Sports, Baseball
|modes       = Single-player and Multiplayer
|modes     = Single-player, Multiplayer (4)
|input       = Wii Remote, Wii Remote + Nunchuk
|input     = Wii Remote, Wii Remote + Nunchuk
|forumlink   = http://forums.dolphin-emu.org/Thread-wii-mario-super-sluggers--25995
|forumlink = https://forums.dolphin-emu.org/Thread-wii-mario-super-sluggers--25995
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Background Menu Not Blurred ===
'''EFB Copies to Texture Only''' must be disabled to blur the background of the menu, like on the real hardware.


=== Sound Desyncs ===
{{image|MarioSluggersMenu-EFBtoTex.jpg|'''EFB Copies to Texture Only''' On}}
The musical instruments may desync with one another with DSP HLE. Desyncs can lead to game freezes. Use [[DSP LLE]] to fix it.
{{image|MarioSluggersMenu-EFBtoRAM.jpg|'''EFB Copies to Texture Only''' Off|br}}


=== Neon Sign Minigame ===
}}}}
During the Neon Sign minigame, the camera will zoom in on the sign, but something white will cover it and make it incredibly difficult to complete the minigame. This problem could be prevented in the past by turning on "Disable Per-pixel Depth", but that option was removed in {{revision|3.5-147}}. The addition of the Fast Depth Calculation control in 3.5-1344 did NOT correct this problem. There is no solution at this time. See {{issue|6013}}.
 
=== Captain Stare-offs blackness ===
At the beginning of each game, the screen is divided and the two captains "stare off" before one throws the ball at the other. With EFB to Texture, the viewports that would show the captains show nothing but blackness. Use EFB to Ram to see them.
 
=== Shaking ===
With the DX11 backend, the screen will constantly shake vertically at a 1 pixel size. The game is still playable, but it is very annoying. DX9 and OpenGL do not have the shaking error, use one of those as your video backend to avoid the issue.
 
=== <s>Blur</s> ===
Mario Super Slugger uses a blur effect in some menus. EFB to Texture does not emulate this effect. It is only present during menus and has no impact on gameplay whatsoever, so use EFB to RAM to restore the effect if you want it. Corrected by an unknown revision before {{revision|3.5-397}}.
{{image|MarioSluggersMenu-EFBtoRAM.jpg|The main menu's blur effect properly emulated with EFB to RAM}}
{{image|MarioSluggersMenu-EFBtoTex.jpg|EFB to Texture does not emulate the main menu's blur effect|br}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend = DX9 or OpenGL
|efb2texonly = Off
|gfxbackendnotes = DX11 has a shaking issue
|efb2texonlynotes = Display correct blur
|efbscaledcopy = Ram
|efbscaledcopynotes = Needed for "stare-offs"
|dspengine = DSP-LLE
|dspenginenotes = Fixes music desyncs
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5186|****}}
{{VersionCompatibilityVersion|5186|****|}}
{{VersionCompatibilityVersion|3.5-1729|****|zcomploc fixed in D3D11 and OpenGL, and audio problems fixed}}
{{VersionCompatibilityVersion|5.0|*****|Main menu blur, stare offs and D3D11 shaking fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{testing/start}}
{{testing/start}}
{{testing/entry|revision=3.0-683|OS=Windows 7 x86|CPU=Intel i3-530 @ 3.52GHz|GPU=nVidia GeForce GTX 550 Ti|result=Tested using pretty much the default settings. No major audio/video issues. The game seems to need a high-end CPU despite not having many differences to its prequel. Getting 40 FPS on menus, and 35 FPS in game.|tester=Orang}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-683|OS=Windows 7|CPU=Intel Core i3-530 @ 3.52 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Tested using pretty much the default settings. No major audio/video issues. The game seems to need a high-end CPU despite not having many differences to its prequel. Getting 40FPS on menus, and 35FPS in game.|tester=Orang}}
{{testing/entry|revision=5.0-3427|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6 GHz|GPU=Intel HD Graphics|result=Well, none of the bugs on the problems section was present, but the game is quite heavyweight, ran 35-45 FPS ingame.|tester=EblfIYH}}
{{testing/entry|revision=5.0-21088|OS=Windows 11|CPU=AMD Ryzen 5 3600 @ 3.6 GHz|GPU=NVIDIA GeForce RTX 3060|result=Ran near-consistent 60fps, with only very sporadic frame drops. The Wii Remote frontwards has poor detection of when a pitch is underway and in which direction, making ''Piranha Panic'' near-impossible to win without a Nunchuk or by changing to sideways hold. Dolby Pro Logic II support works very well.|tester=DandelionSprout}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
|vid1=8qCz40yFEEU|cap1=Dolphin Emulator 4.0.1 - Mario Super Sluggers (1080p HD) - Nintendo Wii
|vid2=p55RFm_6s08|cap2=Mario Super Sluggers - Dolphin Emulator 5.0-12481 [1080p HD] - Nintendo Wii
}}
{{Navigation/Mario Sports}}


[[Category:Wii games]]
[[Category:Wii games]]