Lego Star Wars: The Video Game: Difference between revisions

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|developer = Traveller's Tales
|developer = Traveller's Tales
|publisher = Eidos Interactive
|publisher = Eidos Interactive
|series    = Lego, Star Wars
|series    = Lego, Star Wars, Lego Star Wars
|released  = {{vgrelease|NA=October 25, 2005|EU=November 4, 2005}}
|released  = {{vgrelease|NA=October 25, 2005|EU=November 4, 2005}}
|genre    = Action-adventure
|genre    = Action-adventure
|modes    = Single-player, Multiplayer (2)
|modes    = Single-player, Multiplayer (2)
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-lego-star-wars-the-video-game
|forumlink = https://forums.dolphin-emu.org/Thread-gc-lego-star-wars-the-video-game
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Crash /w Continue Story ===
=== Crash /w Continue Story ===
The game may crash when using the "Continue Story" option at the end of a level. This can be avoided by always returning to the diner at the end of a stage or disabling Dual Core mode. Refer {{issue|7143}}.
The game may crash when using the "Continue Story" option at the end of a level. This can be avoided by always returning to the diner at the end of a stage or disabling Dual Core mode. Refer {{issue|7143}}.
}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== Widescreen ===
=== Widescreen ===
The following Gecko code will more appropriately align the UI for 16:9 display than the Widescreen Hack.
==== NA ====
==== NA ====
The following Gecko code will more appropriately align the UI for 16:9 display than the Widescreen Hack on NTSC.
<pre>0441FA60 3F100000
<pre>0441FA60 3F100000
04229370 3B19999A
04229370 3B19999A
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==== EU ====
==== EU ====
The following Action Replay code will more appropriately align the UI for 16:9 display than the Widescreen Hack on NTSC.
<pre>$16:9 Widescreen
<pre>$16:9 Widescreen
4241255C 00223F10
4241255C 00223F10
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=== 60Hz PAL ===
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.  
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
<pre>$60Hz
0416E1A4 38600000
0416E1A4 38600000
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore = off
|dualcore = Off
|dualcorenotes = Avoid crashes
|dualcorenotes = Avoid crashes
}}
}}
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.5-402|OS=Windows 8|CPU=Intel Core i7-3820|GPU=NVIDIA GeForce GTX 670|result=60FPS, occasional framedrops in netplay|tester=Oerg866}}
{{testing/entry|revision=3.5-402|OS=Windows 8|CPU=Intel Core i7-3820 @ 3.6 GHz|GPU=NVIDIA GeForce GTX 670|result=60FPS, occasional framedrops in netplay|tester=Oerg866}}
{{testing/entry|revision=4.0-4589|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Playable with default settings. Vehicle levels can have varying amounts of slowdown; podracing for example is perfect but the flying mission at the start of Episode 3 can slow down to almost 50%. The regular stages work fine at constant 100% speed with only a few minor texture issues. Using the "Continue Story" button at the end of a mission once crashed the game before it was able to finish saving, making me lose all my progress, so I recommend going back to the diner between stages. Able to complete every mission.|tester=Xerxes}}
{{testing/entry|revision=4.0-4589|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Playable with default settings. Vehicle levels can have varying amounts of slowdown; podracing for example is perfect but the flying mission at the start of Episode 3 can slow down to almost 50%. The regular stages work fine at constant 100% speed with only a few minor texture issues. Using the "Continue Story" button at the end of a mission once crashed the game before it was able to finish saving, making me lose all my progress, so I recommend going back to the diner between stages. Able to complete every mission.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=DyKRo5VKnr8|cap1=Dolphin Emulator 4.0.2 - Lego Star Wars (1080p HD) - Nintendo GameCube
|vid1=DyKRo5VKnr8|cap1=Dolphin Emulator 4.0.2 - Lego Star Wars (1080p HD) - Nintendo GameCube
|vid2=l_J-eyGxZ_c|cap2=Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator 5)
|vid2=l_J-eyGxZ_c|cap2=Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator 5)
|vid3=SZgoCz2euL8|cap3=Lego Star Wars: The Video Game [Gamecube] Dolphin 5.0 [1080p HD]
|vid3=SZgoCz2euL8|cap3=Lego Star Wars: The Video Game [Gamecube] Dolphin 5.0 [1080p HD]
|vid4=U6EFSHyM4gE|cap4=LEGO Star Wars: The Video Game 🔥[4K PC Dolphin Emulator 🐬 3840 x 2160 Gameplay]🔥 | 👾GameCube 📺
}}
}}
 
{{Navigation/Lego}}
{{Navigation/Lego}}
 
{{Navigation/Star Wars|state=collapsed}}
{{Navigation/Star Wars|state=collapsed}}


[[Category:GameCube games]]
[[Category:GameCube games]]