Monster Hunter Tri: Difference between revisions
Line 113: | Line 113: | ||
{{Test Entry|revision=7409|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 3.8GHz|GPU=nVidia GeForce 9600 GT|result=Perfect playable: EFB->RAM with Cache enabled and disable CPU-EFB-Access to solve the texture problem. Use HLE to gain +10% FPS|tester=[[User:GothicIII|GothicIII]]}} | {{Test Entry|revision=7409|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 3.8GHz|GPU=nVidia GeForce 9600 GT|result=Perfect playable: EFB->RAM with Cache enabled and disable CPU-EFB-Access to solve the texture problem. Use HLE to gain +10% FPS|tester=[[User:GothicIII|GothicIII]]}} | ||
{{Test Entry|revision=7551|OS=Ubuntu 10.10 x64|CPU=AMD Phenom II X4 @ 3.2GHz|GPU=ATI Radeon HD 4770 512MB|result=Perfect playable: texture problem sometimes. Slow with many monsters and in the village.|tester=Aldo Nogueira}} | {{Test Entry|revision=7551|OS=Ubuntu 10.10 x64|CPU=AMD Phenom II X4 @ 3.2GHz|GPU=ATI Radeon HD 4770 512MB|result=Perfect playable: texture problem sometimes. Slow with many monsters and in the village.|tester=Aldo Nogueira}} | ||
{{Test Entry|revision=7676|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2. | {{Test Entry|revision=7676|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=nVidia GeForce 430 GT|result=Perfectly playable at full speed 30 fps even in village. Slows down with many huge monsters at 26-28 fps, can be solved with overclocking.|tester=Spardadvlking3 (YouTube account)}} | ||
|} | |} | ||
Revision as of 23:13, 10 August 2011
Monster Hunter Tri | |
---|---|
Developer(s) | Capcom Production Studio 1 |
Publisher(s) | Capcom |
Series | Monster Hunter |
Platform(s) | Wii |
Genre(s) | Action Role-Playing |
Mode(s) | Single-Player, Cooperative Multiplayer |
Input methods | Wii Remote, Nunchuk, Classic Controller, USB keyboard, Wii Speak |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Search Dolphin Forums |
Monster Hunter Tri, known in Japan as Monster Hunter 3, is the third console installment in the Monster Hunter franchise, developed by Capcom and released for the Wii in Japan on August 1, 2009. Monster Hunter Tri was released on April 20 2010 in North America, Europe, and Australia.
Problems
To prevent crashes, use r4830 or enable EFB Scaled Copy and disable blooming before entering in game (Config => Graphics => D3D9 => Enable Hotkeys, after one can use 7 to enable/disable blooming)
Black Player Textures
Player skin textures go black once exiting the village (armor displays just fine). Fix this by using a blend build of Dolphin (r4830) to disable blooming before leaving the village. Remember to Enable Hotkeys (Config => Graphics => D3D9 => Enable Hotkeys). Then one can use 7 to enable/disable blooming.
Another way to eliminate this problem is to change EFB copy settings during the game. The steps are :
- Run Dolphin.exe
- Press Config -> Plugins -> Change the graphics to D3D9
- Enter the graphics settings
- Go to advance and choose EFB copy to RAM
- Play the game
- Inside the game (at village) press ALT+TAB to bring up the main Dolphin
- Change the settings to EFB copy to TEXTURE
- Continue the game
In some cases errors may occur when using the ALT+TAB function. In such case play the game in windowed mode. For more details, see this video. One can download r4830 here: 32bit / 64bit
Incorrect Bloom Rendering
Bloom effects are not rendered correctly, refer issue 2068.
Unknown Pointer Address
Exiting town will sometimes result in an "Unknown pointer address prefix 30, report this to the devs: 0x30380000 Continue?" error. This can be addressed by using the following patches, refer issue 3324:
0x805DD6D4:dword:0x60000000 0x805DD6D8:dword:0x60000000 0x805DD6DC:dword:0x60000000 0x809E491C:dword:0x60000000 0x809E5F94:dword:0x60000000 0x809E5F98:dword:0x60000000
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Scaled EFB Copy | On+Cache | Prevent crashes if you are using newer builds. Otherwise, use r4830 |
Version Compatibility
The graph below charts the compatibility with Monster Hunter Tri since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry |}
Gameplay Videos
- Capcom Production Studio 1 (Developer)
- Capcom (Publisher)
- Monster Hunter (Series)
- Action Role-Playing (Genre)
- Single-Player (Game mode)
- Multiplayer (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Classic Controller (Input supported)
- USB keyboard (Input supported)
- Wii Speak (Input supported)
- 5 stars (Rating)
- Scaled EFB Copy (Config Required)
- Action role-playing games
- Co-op games
- Wii games