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Wario World: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|image = [[File:Wario World.jpg|300px|Wario World]] | |image = [[File:Wario World.jpg|300px|Wario World]] | ||
|developer = Treasure | |developer = Treasure | ||
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|genre = Platform | |genre = Platform | ||
|modes = Single-Player | |modes = Single-Player | ||
|input = GameCube controller | |input = GameCube controller | ||
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Revision as of 18:48, 2 August 2012
Wario World (ワリオワールド, Wario Wārudo?) is a platform game developed by Treasure and published by Nintendo for the Nintendo GameCube. It was released in Europe on June 20, 2003, in North America on June 23, 2003, in Australia on July 10, 2003, and in Japan on May 27, 2004. It marks Wario's first starring appearance on a home games console. The game's plot centers around Wario and his quest to regain his treasure and his castle from an evil black jewel.
The game was fairly well-received by reviewers. They praised the gameplay but criticized the game for being too short. Wario World has sold over 142,000 copies in Japan and over 256,000 copies in the United States. In 2004, the game was re-released as a Player's Choice title.
Problems
Sound problems
In the newer revisions either the sound effects, music or voices will turn off. These issues can be resolved by using the DSP LLE Recomplier.
Fall-through ground
When surfacing from underground shafts to return to the main level, there seems to be a chance that Wario will fall through the map and fall perpetually into emptiness. If this happens, the level must be quit and re-entered. This occurs in 3.0-484.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Audio
Config | Setting | Notes |
---|---|---|
Audio Backend | LLE | Resolves sound effects, music or voices turning off. |
Version Compatibility
The graph below charts the compatibility with Wario World since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6204 | Windows 7 x86 | Intel Pentium E5300 @ 2.6GHz | ATI Radeon HD 5450 | perfect: The game is fully playable at 50 FPS (PAL) with DX9 plug-in. | Markon89 |
r6562 | Windows 7 x86 | Intel Pentium E5300 @ 2.6GHz | ATI Radeon HD 5450 | perfect: this is the last revision that fully support Wario World, in r6563 the game freezes and the screen became black. I think the problem is: Disabled the paired single multiply instruction in r6563. I hope that the developers are able to solve the problem. | Markon89 |
r6887 | Windows Vista x86 | Intel Core 2 Duo T8100 @ 2.2GHz | ATI Mobility Radeon HD 3470 | Unplayable: The game freezes after one minute. 30-60 FPS with DX9 plug-in and OpenCL Enabled. | |
r7310 | Windows 7 x86 | Intel Pentium E5300 @ 2.6GHz | ATI Radeon HD 5450 | The game doesn't work with the newer version like the r7310 but i don't know why,the game freeze after 1-2 minutes because the screen became black, or white it depends. | Markon89 |
r7540 | Windows 7 x64 | Intel Core i7-2600K @3.4GHz | ATI Radeon HD 6950 | The game seems to freeze less with JITIL experimental recompiler instead of the regular JIT recompiler. I used Direct3D9 and LLE as sound output. | Maverick Hunter X |
r7583 | Linux Ubuntu 11.04 x86_64 | Intel Core i7-2630QM | ATI Radeon HD 6650 | FPS 60, speed 100%. But the Game freezes immediately when you start to play. Freezes after 1-2 minutes with JIT experimental recompiler. | Somerset |
r7606 | Linux Ubuntu 11.04 x86_64 | Intel Core i7-2630QM | ATI Radeon HD 6650 | So far, the game doesn't freeze anymore with the regular JIT recompiler. | Somerset |
3.0 | Windows 7 x86 | Intel Pentium E5300 @ 2.6GHz | ATI Radeon HD 5450 | The game works perfect with the new version, no graphical glitches and no freeze, the problem was completely overcome | Markon89 |
3.0-204 | Windows 7 x64 | Intel Core i7 2600K @ 3.4GHz | ATI Radeon HD 6990 | Game runs perfectly at 60 FPS with DX9 plug-in. Sound issues resolved via LLE recompiler. | |
3.0-415 | Mac OS X 10.6.8 | Intel Core 2 Duo @ 2.13GHz | nVidia GeForce 9400M | Strangely it runs much faster when EFB is set to RAM, not texture. Nearly full speed all the time with RAM. Sound glitches do occur, just like in Paper Mario: The Thousand Year Door. | |
3.0-458 | Windows 7 x64 | AMD Athlon II X3 450 @ 3.2GHz | ATI Radeon HD 6670 | DX9 Backend with DSP LLE Recompiler + on Thread = 60 FPS. No errors by now. | Faefdsedf |
Gameplay Videos
- Treasure (Developer)
- Nintendo (Publisher)
- Wario (Series)
- Platform (Genre)
- Single-Player (Game mode)
- GameCube controller (Input supported)
- 4 stars (Rating)
- Audio Backend (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (OS): Linux
- Tested On (Release): 3.0
- Tested On (OS): macOS
- Tested On (GPU):
- Tested On (CPU): AMD
- Untested for 10000+ revisions
- GameCube games
- Wario series