Metroid Prime (GC): Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|title = Legend of Zelda: Metroid Prime | |title = Legend of Zelda: Metroid Prime | ||
|image = [[File: | |image = [[File:Metroid_prime_box_artjpg|256px]] | ||
|developer = Nintendo EAD | |developer = Nintendo EAD | ||
|publisher = Nintendo | |publisher = Nintendo |
Revision as of 21:45, 18 April 2010
Metroid Prime is an action-packed adventure set in the first-person perspective that takes place just after the events in the original Metroid (NES). It has lead character Samus Aran, a bounty hunter by trade, chasing down the evil Space Pirates. Their intention is to use a genetic mutagen called Phazon to create a super army and take over the universe. While the installments in the series before have never been home to deeply involving storylines, Metroid Prime breaks the shell to offer up one of the most intriguing and read-worthy sagas yet. Developed by Texas-based Retro Studios. Metroid Prime brings all of the elements of the acclaimed franchise into a gaping 3D arena.
Problems
Sound issues
- Not fixed yet
Distant areas are blurred with EFB to RAM
- Use EFB to texture and scaled EFB copy to fix
Various issues such as the pictobox not working with EFB to texture
- Use EFB to RAM to fix this
Screen tearing in dragon roost
- Not fixed yet
Configuration
To get an overview about all settings and how to set them take a look at http://www.dolphin-emulator.com/performance.html
Config
- Enable Dual Core: Yes
- Framelimit: Auto
- Idle Skipping: Yes
- HLE The IPL: Yes
- JIT Recompiler
- Lock threads to cores: Doesn't Matter
- DSP-LLE on thread: No
- Confirm on Stop: Doesn't matter
- Panic Handlers: Doesn't matter
Plugins
- Direct3D9
- DSP-HLE
Graphics
- V-Sync: Doesn't matter
- Widescreen Hack: No
- Anti-aliasing: May cause large fps drops in some spots
- Enable CPU→EFB access: Yes
- Safe Texture Cache: No
- EFB Scaled Copy: Yes
- Enable 16x anisotropy filtering: Yes
- Enable Bi/Trilinear Filtering: Yes
- Disable Fog: Yes
- Enable EFB copy: Enable EFB copy to ram if you want the pictobox to work, enable EFB copy to texture and EFB scaled copy if you want to get rid of the blurriness (EFB to texture is also faster)
- Use XFB: No
- Use Real XFB: No
DSP
- DSound
- HLE Audio: Yes
- DTK Music: Yes
- Enable Audio Throttle: No
- RE0 Audio Hack: No