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Wario Land: Shake It!: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|image = [[File:WarioLandTheShakeDimension.jpg|300px|Wario Land: Shake It!]] | |image = [[File:WarioLandTheShakeDimension.jpg|300px|Wario Land: Shake It!]] | ||
|developer = Good Feel | |developer = Good-Feel | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|released = {{vgrelease|JP=July 24, 2008|NA=September 22, 2008|AUS=September 25, 2008}}{{vgrelease|EU=September 26, 2008}} | |released = {{vgrelease|JP=July 24, 2008|NA=September 22, 2008|AUS=September 25, 2008}}{{vgrelease|EU=September 26, 2008}} |
Revision as of 12:11, 9 December 2012
Wario Land: Shake It! | |
---|---|
Developer(s) | Good-Feel |
Publisher(s) | Nintendo |
Series | Wario |
Platform(s) | Wii |
Release date(s) | JP July 24, 2008 NA September 22, 2008 AUS September 25, 2008 EU September 26, 2008 |
Genre(s) | Platform, Action |
Mode(s) | Single-Player |
Input methods | Wii Remote |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Wario Land: Shake It!, also known as Wario Land: The Shake Dimension in Europe and as Wario Land Shake (ワリオランドシェイク) in Japan, was developed by the Japanese company Good Feel, Co. Ltd., headed by the former CEO of the now-defunct Konami Computer Entertainment Kobe branch Shigeharu Umezaki. It includes an animated opening and ending, created by anime studio Production I.G. This is the first game in the series to feature hand-drawn graphics rather than pixelated sprites. Wario Land: The Shake Dimension follows the graphical style of earlier Wario Land games on the Game Boy, Game Boy Color, Virtual Boy, and Game Boy Advance. The player holds the Wii Remote sideways and shakes it to attack enemies and perform special moves. These include grabbing items and enemies and shaking them to produce coins, and grabbing a rope flipping upwards.
Problems
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Wario Land: Shake It! since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r5063 | Windows 7 x64 | Intel Core i7-920 @ 4.05GHz | ATI Radeon HD 4890 | The game can be played at full speed's in HD even with fraps recording. This goes to show that with a strong enough PC Wii games on dolphin can be emulated quite well. Wario Land: The Shake Dimension on Dolphin Wii/GC Emulator (720p HD) Full Speed | iNexXxuS |
r7289 | Windows Vista x64 | Intel Core 2 Quad Q6600 | nVidia GeForce GTX 470 | Awesome | SpReeD |
3.0 | Windows 7 x64 | Intel Core i5-2430M @ 2.4GHz | Intel HD Graphics 3000 | Works well some enemies are not colored in properly and slow at times. Mainly 50-60 FPS.Movies Are about 30 FPS. Emulator crashes after awhile so save state often. | Shawnohayon |
3.0-766 | Windows 7 x64 | Intel Core i7-965 @ 3.2GHz | nVidia GeForce GTX 560 | Perfect always 60 FPS | step1978 |
Gameplay Videos
- Good-Feel (Developer)
- Nintendo (Publisher)
- Wario (Series)
- Japan (Release region)
- North America (Release region)
- Australia (Release region)
- Europe (Release region)
- 2008 (Initial release year)
- Platform (Genre)
- Action (Genre)
- Single-Player (Game mode)
- Wii Remote (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (GPU):
- Tested On (Release): 3.0
- Tested On (GPU): Intel
- Untested for 10000+ revisions
- Wii games