SpongeBob SquarePants: Battle for Bikini Bottom: Difference between revisions
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It is possible to fix it by enabling EFB Copy to Texture. | It is possible to fix it by enabling EFB Copy to Texture. | ||
(Works only on Direct3D9) | |||
== Version Compatibility == | == Version Compatibility == |
Revision as of 13:17, 27 August 2013
SpongeBob SquarePants: Battle for Bikini Bottom | |
---|---|
Developer(s) | Heavy Iron Studios |
Publisher(s) | THQ |
Platform(s) | GameCube |
Release date(s) | NA November 10, 2003 AUS October 31, 2003 |
Genre(s) | Action, Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
SpongeBob SquarePants: Battle for Bikini Bottom is a 3D platform video game made by Nickelodeon, developed by Heavy Iron Studios and published by THQ. It was released for the Microsoft Xbox, Nintendo GameCube, and PlayStation 2. The game sold millions of copies, earning the GameCube version the Player's Choice title and the PlayStation 2 version the Greatest Hits title.
Problems
Frozen Cutscenes
Sometimes, when cutscenes are playing, the video will freeze and the audio will become stuck. On Dolphin r7323, the opening cutscene freezes and the narrator is stuck repeating "to Bikini...to Bikini...". In r7719, the opening cutscene freezes as Plankton is preparing to pull the Duplicatotron 3000 switch and he repeats "command...command...". You can still press A to skip the cutscene and continue game play.
Ground textures
Translucent red flat planes appear on the ground in many areas. This minor graphical glitch doesn't affect game play.
Black Square on top of game
You get a black screen on top of game but game is still playable.
It is possible to fix it by enabling EFB Copy to Texture. (Works only on Direct3D9)
Version Compatibility
The graph below charts the compatibility with SpongeBob SquarePants: Battle for Bikini Bottom since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r4492 | Windows 7 x64 | Intel Core i3 @ 2.53GHz | Intel GMA X4500HD | Freezes at "Loading..." screen | CoolKirby |
r7719 | Windows 7 x64 | Intel Core i3 @ 2.53GHz | Intel GMA X4500HD | Playable, minor graphical and sound issues | CoolKirby |
3.0-235 | Mac OS X 10.7.3 | Intel Core i5 @ 2.7GHz | AMD Radeon HD 6770M | Graphical errors render the game virtually unplayable. That is, if you're lucky enough to even get the game past the main menu. | Swiftwinter |
3.0-651 | Windows 7 x64 | Intel Core i5 @ 2.9GHz | Intel HD Graphics 3000 | Cutscene audio cuts out. Otherwise runs playably at 18-30 FPS. (14-30FPS During Boss Fights) | ACE013 |
3.0-692 | Windows 7 x86 | AMD Phenom II X4 810 Processor | ATI Radeon HD 4600 | Works fine, but a lot of lag spikes. Cutscene audio is out of sync, maybe because of the FPS issues that I'm getting. | Goldtex |
3.5-1344 | Windows 7 x64 | AMD Phemon II X4 955 Black Edition @ 3.2GHz | AMD Radeon HD 6850 | Menus run normally and at full speed. Upon entering gam, constant rhythmic lag spikes. Otherwise running fine. | WinCamXP |
Gameplay Videos
- Heavy Iron Studios (Developer)
- THQ (Publisher)
- North America (Release region)
- Australia (Release region)
- 2003 (Initial release year)
- Action (Genre)
- Platform (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested
- Tested On (Release): 3.0
- Tested On (OS): macOS
- Tested On (GPU): AMD
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Untested for 10000+ revisions
- GameCube games