Sonic Adventure 2: Battle: Difference between revisions
Jump to navigation
Jump to search
Line 39: | Line 39: | ||
|efbscaledcopy = On | |efbscaledcopy = On | ||
|efbscaledcopynotes = | |efbscaledcopynotes = | ||
|disablefog = | |disablefog = On | ||
|disablefognotes = | |disablefognotes = | ||
|efbcopy = Texture | |efbcopy = Texture |
Revision as of 21:03, 21 November 2010
Sonic Adventure 2: Battle | |
---|---|
Developer(s) | Sonic Team USA |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | GameCube |
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer (two-player) |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
The Nintendo GameCube adaption of Sonic Adventure 2, called Sonic Adventure 2 Battle, was released on December 10, 2001 in Japan, February 12, 2002 in North America, and on the GameCube's launch (May 3, 2002) in Europe. This game is also the first Sonic the Hedgehog game on a Nintendo system, having been released ten days before Sonic Advance in Japan.
Problems
This game does not connect to VBA-M through the joybus option. NO MATTER WHAT YOU DO THIS WILL NOT CONNECT TO TINY CHAO GARDEN ON DOLPHIN!!!
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Enable Dual Core | On | Dual core is "safe", and should not cause crashes |
Graphics
Config | Setting | Notes |
---|---|---|
Scaled EFB Copy | On | |
Disable Fog | On |
Testing
Template:Test Entry Template:Test Entry |}