Super Smash Bros. Melee: Difference between revisions

Consulted with the global melee gooroo JMC47. Tested. AF is the real cause of this bug. Forced Texture Filtering only fixes it because it disables AF. Added a full problem and corrected the config entry.
(Consulted with the global melee gooroo JMC47. Tested. AF is the real cause of this bug. Forced Texture Filtering only fixes it because it disables AF. Added a full problem and corrected the config entry.)
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=== AR Codes ===
=== AR Codes ===
The current AR codes may crash the US version of the game, but appear to work with the PAL revision.
The current AR codes may crash the US version of the game, but appear to work with the PAL revision.
=== Multiple Shadows in OpenGL ===
If Anisotropic Filtering (AF) is used with OpenGL, shadows will be duplicated and offset. D3D operates differently so it is not affected. Keep AF off when using OpenGL to avoid the problem. Forced Texture Filtering can also be used to correct it.
{{image|Super Smash Bros. Melee Multiple Shadows.png|Duplicate shadows are offset from the characters|br}}


=== Minor Lighting Issue on Termina Bay ===
=== Minor Lighting Issue on Termina Bay ===
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|anisotropic = Off
|anisotropicnotes = AF causes the multiple shadow issue in OpenGL
|disablefog      = Off
|disablefog      = Off
|disablefognotes  = Fog is needed for various effects (i.e. "Bonus Trophy Stage")
|disablefognotes  = Fog is needed for various effects (i.e. "Bonus Trophy Stage")
|forcefilter      = On
|forcefilternotes = Fixes multiple shadows bug
}}
}}