Adventure Island: The Beginning: Difference between revisions
(Purged testing entry with insufficient details.) |
|||
Line 73: | Line 73: | ||
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}--> | <!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}--> | ||
|} | |} | ||
== Gameplay Videos == | == Gameplay Videos == |
Revision as of 17:40, 6 December 2010
Adventure Island: The Beginning | |
---|---|
Boxart of Adventure Island: The Beginning | |
Developer(s) | Hudson Soft |
Publisher(s) | Hudson Soft |
Series | Adventure Island |
Platform(s) | WiiWare |
Genre(s) | 2.5D Platformer |
Mode(s) | Single-player, Multiplayer |
Input methods | Wii Remote, Gamepad |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Search Dolphin Forums |
Adventure Island: The Beginning is a platforming video game released for the Wii's WiiWare service. It was developed by Hudson Soft and is the latest installment in the Adventure Island series.
Gameplay
The game features gameplay similar to the Nintendo Entertainment System version of Adventure Island, but with a 3D graphics makeover. Players control Master Higgins, running and jumping through levels and dispatching enemies with axes, boomerangs and spears. They must also collect food items in order to maintain a constantly depleting vitality meter. Players can also upgrade their abilities and weapons by finding golden melons and trading them in at a shop on the overworld map.
The game also features four minigames, including skateboarding (that uses the motion sensing of the Wii Remote), axe throwing and a virtual re-creation of Hudson's 16-Shot handheld gaming device, which measures how many button presses a player can achieve in a second.
Problems
Configuration
This title does not need non-default settings to run properly.
Testing
|}