Fragile Dreams: Farewell Ruins of the Moon: Difference between revisions
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|released = {{vgrelease|JP=January 22, 2009|NA=March 16, 2010|EU=March 19, 2010}} | |released = {{vgrelease|JP=January 22, 2009|NA=March 16, 2010|EU=March 19, 2010}} | ||
|genre = Role-playing | |genre = Role-playing | ||
|modes = Single-player | |||
|input = Wii Remote + Nunchuk | |input = Wii Remote + Nunchuk | ||
|forumlink = https://forums.dolphin-emu.org/Thread-wii-fragile-dreams-farewell-ruins-of-the-moon--26425 | |||
|forumlink = | |||
}} | }} | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
}}}} | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
}} | }} | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=5216|OS=Windows|CPU=Intel Core i5-750|GPU=ATI Radeon HD 4850|result=Known Issues | {{testing/entry|revision=5216|OS=Windows|CPU=Intel Core i5-750 @ 2.66 GHz|GPU=ATI Radeon HD 4850|result=Known Issues | ||
*Use XFB to stop flickering | *Use XFB to stop flickering | ||
*Game is perfect | *Game is perfect | ||
[ | [https://www.youtube.com/watch?v=UqsLshd-FKE Fragile Dreams ~ Farewell Ruins Of The Moon (Dolphin R5216)]|tester=iXOmega}} | ||
{{testing/entry|revision=3.0|OS=Windows|CPU=Intel E5400 @ 2. | {{testing/entry|revision=3.0|OS=Windows|CPU=Intel E5400 @ 2.7 GHz|GPU=NVIDIA GeForce 9300 GS |result=Playable.|tester=}} | ||
{{testing/entry|revision=3.0-710|OS=Windows 7|CPU=AMD Athlon II 250 @ 3. | {{testing/entry|revision=3.0-710|OS=Windows 7|CPU=AMD Athlon II 250 @ 3.8 GHz|GPU=NVIDIA GeForce 9600 GT|result=Playable.|tester=}} | ||
{{testing/entry|revision=4.0-1340|OS=Windows 7|CPU=Intel Core i7-860 @ 2. | {{testing/entry|revision=4.0-1340|OS=Windows 7|CPU=Intel Core i7-860 @ 2.8 GHz|GPU=ATI Radeon HD 5850|result=Playable; | ||
D3D backend a bit faster; Still, between 30 and 50FPS|tester=Mewster}} | D3D backend a bit faster; Still, between 30 and 50FPS|tester=Mewster}} | ||
{{testing/entry|revision=4.0-3471|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3. | {{testing/entry|revision=4.0-3471|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 570 HD|result=Runs at full speed in OpenGL backend.|tester=Net_Bastard}} | ||
{{testing/entry|revision=4.0-3518|OS=Windows 7|CPU=Intel Core i5-3570 @ 3. | {{testing/entry|revision=4.0-3518|OS=Windows 7|CPU=Intel Core i5-3570 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 760|result=Run at full speed and no issue with OpenGL,yet. FPS swing around 30~50FPS but that is Game Dev fault. lol|tester=SuckerBer}} | ||
{{testing/entry|revision=4.0-4796|OS=Windows 8.1|CPU=Intel Core i5-3570 @ 3. | {{testing/entry|revision=4.0-4796|OS=Windows 8.1|CPU=Intel Core i5-3570 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 760|result=Run at full speed, FPS swing around 31-54FPS not sure why.|tester=SuckerBer}} | ||
{{testing/entry|revision=4.0-5432|OS=Windows 7|CPU=Intel Core i5-2320 @ | {{testing/entry|revision=4.0-5432|OS=Windows 7|CPU=Intel Core i5-2320 @ 3 GHz|GPU=NVIDIA GeForce GTX 970|result=Runs at full speed with 4xIR, 8xAA, 16xAF. Flickering with XFB disabled.|tester=GinsengTea}} | ||
{{testing/entry|revision=4.0-5738|OS=Windows 10|CPU=Intel Core i5-3570 @ 3. | {{testing/entry|revision=4.0-5738|OS=Windows 10|CPU=Intel Core i5-3570 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 760|result=Game need to enable progressive scan to run properly the rest leave it default. note:progressive scan itself have some bug in this game.|tester=SuckerBer}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD Phenom II X6 1055T @ 3. | {{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD Phenom II X6 1055T @ 3.2 GHz |GPU=NVIDIA GeForce GTX 750TI|result=Solid 30fps @ 1080p with some minor audio distortion during some pre-rendered cutscenes. Using OpenAL, HLE, and progressive scan turned off. |tester=Teknopathetic}} | ||
{{testing/end}} | {{testing/end}} | ||
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|vid1=UqsLshd-FKE|cap1=Fragile Dreams ~ Farewell Ruins Of The Moon (Dolphin R5216) | |vid1=UqsLshd-FKE|cap1=Fragile Dreams ~ Farewell Ruins Of The Moon (Dolphin R5216) | ||
|vid2=2gwnoHI1kOM|cap2=Fragile Dreams ~ Farewell Ruins Of The Moon (Dolphin R4417) | |vid2=2gwnoHI1kOM|cap2=Fragile Dreams ~ Farewell Ruins Of The Moon (Dolphin R4417) | ||
|vid3=44wpzPUk_I0|cap3=Fragile Dreams: | |vid3=44wpzPUk_I0|cap3=Fragile Dreams: Farewell Ruins of the Moon - Dolphin Emulator 4.0-8901 [1080p HD] - Nintendo Wii | ||
}} | }} | ||
[[Category:Wii games]] | [[Category:Wii games]] |
Latest revision as of 07:41, 7 March 2024
In Fragile Dreams: Farewell Ruins of the Moon Seto is a young boy that is extremely special; he may be the last human being alive on the planet. In a post-apocalyptic world that's covered in fog and has lost its light, he searches abandoned cities tirelessly with a flashlight in hopes of finding other humans, any human. As Seto searches through these eerily calm and beautiful ruins of a civilization lost, he comes across a mysterious girl named Ren, who quickly scurries away from him despite possibly being the only other living human in the world. As he struggles to be reunited with Ren and search for other survivors, he must fight off the ghosts and demons that haunt this forsaken land while also piecing together the mystery of what brought about the disappearance of all mankind.
Fragile Dreams: Farewell Ruins of the Moon | |
---|---|
Developer(s) | Namco (Project Fragile), tri-Crescendo |
Publisher(s) | JP Namco Bandai Games NA XSEED Games EU Rising Star Games |
Platform(s) | Wii |
Release date(s) | JP January 22, 2009 NA March 16, 2010 EU March 19, 2010 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Input methods | Wii Remote + Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
There are no reported problems with this title.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Fragile Dreams: Farewell Ruins of the Moon since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r5216 | Windows | Intel Core i5-750 @ 2.66 GHz | ATI Radeon HD 4850 | Known Issues
|
iXOmega |
3.0 | Windows | Intel E5400 @ 2.7 GHz | NVIDIA GeForce 9300 GS | Playable. | |
3.0-710 | Windows 7 | AMD Athlon II 250 @ 3.8 GHz | NVIDIA GeForce 9600 GT | Playable. | |
4.0-1340 | Windows 7 | Intel Core i7-860 @ 2.8 GHz | ATI Radeon HD 5850 | Playable;
D3D backend a bit faster; Still, between 30 and 50FPS |
Mewster |
4.0-3471 | Windows 7 | AMD Phenom II X4 955 @ 3.2 GHz | NVIDIA GeForce GTX 570 HD | Runs at full speed in OpenGL backend. | Net_Bastard |
4.0-3518 | Windows 7 | Intel Core i5-3570 @ 3.4 GHz | NVIDIA GeForce GTX 760 | Run at full speed and no issue with OpenGL,yet. FPS swing around 30~50FPS but that is Game Dev fault. lol | SuckerBer |
4.0-4796 | Windows 8.1 | Intel Core i5-3570 @ 3.4 GHz | NVIDIA GeForce GTX 760 | Run at full speed, FPS swing around 31-54FPS not sure why. | SuckerBer |
4.0-5432 | Windows 7 | Intel Core i5-2320 @ 3 GHz | NVIDIA GeForce GTX 970 | Runs at full speed with 4xIR, 8xAA, 16xAF. Flickering with XFB disabled. | GinsengTea |
4.0-5738 | Windows 10 | Intel Core i5-3570 @ 3.4 GHz | NVIDIA GeForce GTX 760 | Game need to enable progressive scan to run properly the rest leave it default. note:progressive scan itself have some bug in this game. | SuckerBer |
5.0 | Windows 10 | AMD Phenom II X6 1055T @ 3.2 GHz | NVIDIA GeForce GTX 750TI | Solid 30fps @ 1080p with some minor audio distortion during some pre-rendered cutscenes. Using OpenAL, HLE, and progressive scan turned off. | Teknopathetic |