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Onslaught: Difference between revisions
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'''''Onslaught''''' sees the player as a member of a military team sent to a research colony on a distant planet after contact is lost. Upon arrival the team is attacked by swarms of cyborg insects, which the player must destroy and ultimately uncover what happened to the colony. The game features 13 levels grouped into tiers, with the player needing to pass all stages in a tier and defeat a boss in order to progress to the next one. | '''''Onslaught''''' (''''' MadSecta''''' in Japan) sees the player as a member of a military team sent to a research colony on a distant planet after contact is lost. Upon arrival the team is attacked by swarms of cyborg insects, which the player must destroy and ultimately uncover what happened to the colony. The game features 13 levels grouped into tiers, with the player needing to pass all stages in a tier and defeat a boss in order to progress to the next one. | ||
Like other Wii games in the genre, Onslaught uses the pointer function of the Wii Remote to aim and the Nunchuk to move. Motion controls are also utilized with a throwing motion of the Nunchuk used to toss grenades and waggling of the Remote to reload. Motion controls are also used to wield a laser whip, and to wipe off insect blood which can blind and damage the player. Players can also issue simple orders to two squad mates who provide additional support, while some levels give the player the chance to pilot a heavily armed vehicle. | Like other Wii games in the genre, Onslaught uses the pointer function of the Wii Remote to aim and the Nunchuk to move. Motion controls are also utilized with a throwing motion of the Nunchuk used to toss grenades and waggling of the Remote to reload. Motion controls are also used to wield a laser whip, and to wipe off insect blood which can blind and damage the player. Players can also issue simple orders to two squad mates who provide additional support, while some levels give the player the chance to pilot a heavily armed vehicle. | ||
The game also features online score-based competitive and co-operative multiplayer for up to 4 players through the Nintendo Wi-Fi Connection. | The game also features online score-based competitive and co-operative multiplayer for up to 4 players through the Nintendo Wi-Fi Connection. | ||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Screen Compression === | |||
With Immediately Present XFB disabled, the screen is vertically compressed by 6.67%. To fix this, enable Immediately Present XFB. | |||
{{image|WSAE18-Compressed.png|Screen is compressed|br}{image|WSAE18-Proper.png|Proper emulation|br}} {{image|WSAE18-Proper.png|Proper emulation.|br}} | |||
=== <s>Story Screens' Slow Performance</s> === | === <s>Story Screens' Slow Performance</s> === | ||
During story scenes like the opening text display and between missions, emulator performance may be very slow. Disable Idle Skipping to fix this. | During story scenes like the opening text display and between missions, emulator performance may be very slow. Disable Idle Skipping to fix this. | ||
}}}} | }}}} | ||
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{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|5.0-10432|****|Frequent slowdown, but still playable.}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=5.0-10432|OS=Windows 10|CPU=AMD Ryzen 3 1300X @ 3.5 GHz|GPU=NVIDIA GeForce GTX 1050 Ti|result=Slowdowns around 45FPS occur frequently, usually whenever plenty of insects are nearby or being shot. This issue isn't found on real hardware, but the game is still playable from start to finish.|tester=Deerly beloved}} | |||
{{testing/end}} | {{testing/end}} | ||
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<!--A full list of options is available at Template:VideoGallery/doc--> | <!--A full list of options is available at Template:VideoGallery/doc--> | ||
{{VideoGallery | {{VideoGallery | ||
|vid1=hDmxQhOGuss|cap1=[Dolphin 5.0-10432] Onslaught - Story Mode | |||
|vid2=2Sztnkb0PHw|cap2=[Dolphin 5.0-10432] Onslaught Online with Wiimmfi | |||
}} | }} | ||
[[Category:WiiWare games]] | [[Category:WiiWare games]] |
Latest revision as of 00:23, 6 February 2022
Onslaught | |
---|---|
Developer(s) | Shade |
Publisher(s) | Hudson Entertainment |
Platform(s) | WiiWare |
Release date(s) | JP March 3, 2009 NA February 23, 2009 EU February 13, 2009 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Multiplayer (4), Co-op (4), Online (4) |
Input methods | Wii Remote + Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Onslaught ( MadSecta in Japan) sees the player as a member of a military team sent to a research colony on a distant planet after contact is lost. Upon arrival the team is attacked by swarms of cyborg insects, which the player must destroy and ultimately uncover what happened to the colony. The game features 13 levels grouped into tiers, with the player needing to pass all stages in a tier and defeat a boss in order to progress to the next one.
Like other Wii games in the genre, Onslaught uses the pointer function of the Wii Remote to aim and the Nunchuk to move. Motion controls are also utilized with a throwing motion of the Nunchuk used to toss grenades and waggling of the Remote to reload. Motion controls are also used to wield a laser whip, and to wipe off insect blood which can blind and damage the player. Players can also issue simple orders to two squad mates who provide additional support, while some levels give the player the chance to pilot a heavily armed vehicle.
The game also features online score-based competitive and co-operative multiplayer for up to 4 players through the Nintendo Wi-Fi Connection.
Problems
Screen Compression
With Immediately Present XFB disabled, the screen is vertically compressed by 6.67%. To fix this, enable Immediately Present XFB.
Story Screens' Slow Performance
During story scenes like the opening text display and between missions, emulator performance may be very slow. Disable Idle Skipping to fix this.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Onslaught since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
5.0-10432 | Windows 10 | AMD Ryzen 3 1300X @ 3.5 GHz | NVIDIA GeForce GTX 1050 Ti | Slowdowns around 45FPS occur frequently, usually whenever plenty of insects are nearby or being shot. This issue isn't found on real hardware, but the game is still playable from start to finish. | Deerly beloved |
Gameplay Videos
- Shade (Developer)
- Hudson Entertainment (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2009 (Initial release year)
- First-person shooter (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Co-op (Game mode)
- Online (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- Tested On (Release): 5.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- WiiWare games