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<includeonly>{{#if: | |||
{{#if:{{{dualcore|}}}{{{ | <!-- GENERAL --> | ||
{{{dualcore|}}} | |||
{{{speedlimit|}}} | |||
{{{ntscj|}}} | |||
{{{panichandlers|}}} | |||
{{{skipbios|}}} | |||
{{{cpuengine|}}} | |||
{{{cpuclock|}}} | |||
<!-- GRAPHICS --> | |||
{{{gfxbackend|}}} | |||
{{{fullres|}}} | |||
{{{aspectratio|}}} | |||
{{{vsync|}}} | |||
{{{startfull|}}} | |||
{{{rendertomain|}}} | |||
{{{shadercomp|}}} | |||
{{{compilefirst|}}} | |||
{{{internalres|}}} | |||
{{{antialiasing|}}} | |||
{{#if:{{{ | {{{efbscaledcopy|}}} | ||
{{{pixellighting|}}} | |||
{{{forcetexturefiltering|}}} | |||
{{{widescreenhack|}}} | |||
{{{disablefog|}}} | |||
{{{force24bit|}}} | |||
{{{arbmipmap|}}} | |||
{{{skipcpuefbaccess|}}} | |||
{{{formatchanges|}}} | |||
{{{efb2texonly|}}} | |||
{{{deferefb|}}} | |||
{{{accuratetexturecache|}}} | |||
{{{gputexdecode|}}} | |||
{{{xfb2texonly|}}} | |||
{{{xfbimmediate|}}} | |||
{{{fastdepth|}}} | |||
{{{boundingbox|}}} | |||
{{{vertexrounding|}}} | |||
{{{crop|}}} | |||
{{{progressivescan|}}} | |||
{{{manualtexturesampling|}}} | |||
<!-- AUDIO --> | |||
{{{dspengine|}}} | |||
{{{audiobackend|}}} | |||
<!-- WII --> | |||
{{{pal60|}}} | |||
{{{screensaver|}}} | |||
{{{sdcard|}}} | |||
{{{usbkeyboard|}}} | |||
{{{systemlang|}}} | |||
<!-- WII REMOTE --> | |||
{{{enablespeakerdata|}}} | |||
{{{wiimotemotor|}}} | |||
<!-- GAME PROPERTIES --> | |||
{{{mmu|}}} | |||
{{{fprf|}}} | |||
} | {{{syncgputhread|}}} | ||
{{{fastdisc|}}} | |||
{{{patches|}}}| | |||
Only configuration options for the best compatibility where they deviate from defaults are listed. | |||
<!-- GENERAL -->{{#if: | |||
{{{dualcore|}}} | |||
{{{speedlimit|}}} | |||
{{{ntscj|}}} | |||
{{{panichandlers|}}} | |||
{{{skipbios|}}} | |||
{{{cpuengine|}}} | |||
{{{cpuclock|}}}| | |||
<h3> General </h3> | |||
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | |||
!Config!!Setting!!Notes | |||
{{!}}- | |||
{{#if:{{{dualcore|}}}|{{!}}[[Category:Enable Dual Core (Config Required)]]{{Hover|Creates two threads, one for graphics and one for CPU, allowing better use of more than one processor core (On, Off)|'''Enable Dual Core'''}}{{!!}}{{{dualcore|}}}{{!!}}{{{dualcorenotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{speedlimit|}}}|{{!}}[[Category:Speed Limit (Config Required)]]{{Hover|Limits the speed of emulation (10-200% or Unlimited)|'''Speed Limit'''}}{{!!}}{{{speedlimit|}}}{{!!}}{{{speedlimitnotes|}}}}} | |||
{{!}}- | |||
{{ | {{#if:{{{ntscj|}}}|{{!}}[[Category:Force Console as NTSC-J (Config Required)]]{{Hover|(On, Off)|'''Force Console as NTSC-J'''}}{{!!}}{{{ntscj|}}}{{!!}}{{{ntscjnotes|}}}}} | ||
{{!}}- | |||
{{#if:{{{panichandlers|}}}|{{!}}[[Category:Use Panic Handlers (Config Required)]]{{Hover|Shows a pop-up when an error or a panic condition is encountered (On, Off)|'''Use Panic Handlers'''}}{{!!}}{{{panichandlers|}}}{{!!}}{{{panichandlersnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{skipbios|}}}|{{!}}[[Category:Skip GC BIOS (Config Required)]]{{Hover|Skip loading of GameCube BIOS before booting the game when the IPL dumps are present on User\GC (On, Off)|'''Skip GC BIOS'''}}{{!!}}{{{skipbios|}}}{{!!}}{{{skipbiosnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{cpuengine|}}}|{{!}}[[Category:CPU Emulator Engine (Config Required)]]{{Hover|Sets which CPU Emulator Engine should be used (Interpreter, Cached Interpreter, JIT)|'''CPU Emulator Engine'''}}{{!!}}{{{cpuengine|}}}{{!!}}{{{cpuenginenotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{cpuclock|}}}|{{!}}[[Category:CPU Clock Override (Config Required)]]{{Hover|Sets the CPU clock speed (6-400%)|'''CPU Clock Override'''}}{{!!}}{{{cpuclock|}}}{{!!}}{{{cpuclocknotes|}}}}} | |||
{{!}}- | |||
{{!}}} | |||
}}<!-- GRAPHICS -->{{#if: | |||
{{{gfxbackend|}}} | |||
{{{fullres|}}} | |||
{{{aspectratio|}}} | |||
{{{vsync|}}} | |||
}} | {{{startfull|}}} | ||
{{{rendertomain|}}} | |||
{{{shadercomp|}}} | |||
{{{compilefirst|}}} | |||
{{{internalres|}}} | |||
{{{antialiasing|}}} | |||
{{{efbscaledcopy|}}} | |||
{{{pixellighting|}}} | |||
{{{forcetexturefiltering|}}} | |||
{{{widescreenhack|}}} | |||
{{{disablefog|}}} | |||
{{{force24bit|}}} | |||
{{{arbmipmap|}}} | |||
{{{skipcpuefbaccess|}}} | |||
{{{formatchanges|}}} | |||
{{{efb2texonly|}}} | |||
{{{deferefb|}}} | |||
{{{accuratetexturecache|}}} | |||
{{{gputexdecode|}}} | |||
{{{xfb2texonly|}}} | |||
{{{xfbimmediate|}}} | |||
{{{fastdepth|}}} | |||
{{{boundingbox|}}} | |||
{{{vertexrounding|}}} | |||
{{{crop|}}} | |||
{{{progressivescan|}}} | |||
{{{manualtexturesampling|}}}| | |||
<h3> Graphics </h3> | |||
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | |||
!Config!!Setting!!Notes | |||
{{!}}- | |||
{{#if:{{{gfxbackend|}}}|{{!}}[[Category:Video Backend (Config Required)]]{{Hover|Selects which graphical API interface should be used for display rendering (OpenGL, Direct3D 11, Direct3D 12, Vulkan, Metal, Software)|'''Video Backend'''}}{{!!}}{{{gfxbackend|}}}{{!!}}{{{gfxbackendnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{fullres|}}}|{{!}}[[Category:Fullscreen Resolution (Config Required)]]{{Hover|Selects what the monitor resolution should be set to for fullscreen mode.|'''Fullscreen Resolution'''}}{{!!}}{{{fullres|}}}{{!!}}{{{fullresnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{aspectratio|}}}|{{!}}[[Category:Aspect Ratio (Config Required)]]{{Hover|Selects what aspect ratio the monitor should display the game in (Auto, Force 16:9, Force 4:3)|'''Aspect Ratio'''}}{{!!}}{{{aspectratio|}}}{{!!}}{{{aspectrationotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{vsync|}}}|{{!}}[[Category:V-Sync (Config Required)]]{{Hover|Synchronizes Dolphin's framerate with your monitor's refresh rate (On, Off)|'''V-Sync'''}}{{!!}}{{{vsync|}}}{{!!}}{{{vsyncnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{startfull|}}}|{{!}}[[Category:Use Fullscreen (Config Required)]]{{Hover|Goes to fullscreen by default when a game is started (On, Off)|'''Use Fullscreen'''}}{{!!}}{{{startfull|}}}{{!!}}{{{startfullnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{rendertomain|}}}|{{!}}[[Category:Render to Main Window (Config Required)]]{{Hover|Displays games in the main window instead of a separate one (On, Off)|'''Render to Main Window'''}}{{!!}}{{{rendertomain|}}}{{!!}}{{{rendertomainnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{shadercomp|}}}|{{!}}[[Category:Shader Compilation (Config Required)]]{{Hover|Sets whether specialized shaders or ubershaders are used (Synchronous, Synchronous (Ubershaders), Asynchronous (Ubershaders), Asynchronous (Skip Drawing))|'''Shader Compilation'''}}{{!!}}{{{shadercomp|}}}{{!!}}{{{shadercompnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{compilefirst|}}}|{{!}}[[Category:Compile Shaders Before Starting (Config Required)]]{{Hover|Waits for all shaders to finish compiling before starting a game (On, Off)|'''Compile Shaders Before Starting'''}}{{!!}}{{{compilefirst|}}}{{!!}}{{{compilefirstnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{internalres|}}}|{{!}}[[Category:Internal Resolution (Config Required)]]{{Hover|Sets the resolution the game will be rendered at behind-the-scenes (Window Size, Multiple of 640x528, 1x, 1.5x, 2x, 2.5x, 3x, 4x)|'''Internal Resolution'''}}{{!!}}{{{internalres|}}}{{!!}}{{{internalresnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{antialiasing|}}}|{{!}}[[Category:Anti-Aliasing (Config Required)]]{{Hover|Corrects aliasing along lines and edges (Many choices depending on Video Backend)|'''Anti-Aliasing'''}}{{!!}}{{{antialiasing|}}}{{!!}}{{{antialiasingnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{efbscaledcopy|}}}|{{!}}[[Category:Scaled EFB Copy (Config Required)]]{{Hover|Greatly increase the quality of textures generated using render-to-texture effects (On, Off)|'''Scaled EFB Copy'''}}{{!!}}{{{efbscaledcopy|}}}{{!!}}{{{efbscaledcopynotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{pixellighting|}}}|{{!}}[[Category:Per-Pixel Lighting (Config Required)]]{{Hover|Calculate lighting of 3D graphics per-pixel rather than per-vertex (On, Off)|'''Per-Pixel Lighting'''}}{{!!}}{{{pixellighting|}}}{{!!}}{{{pixellightingnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{forcetexturefiltering|}}}|{{!}}[[Category:Texture Filtering (Config Required)]]{{Hover|Forces specific texture filtering method even if the game intentionally disables it (Default, Anisotropic, Force Nearest, Force Linear)|'''Texture Filtering'''|}}{{!!}}{{{forcetexturefiltering|}}}{{!!}}{{{forcetexturefilteringnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{widescreenhack|}}}|{{!}}[[Category:Widescreen Hack (Config Required)]]{{Hover|Force GameCube games to output graphics for widescreen resolutions (On, Off)|'''Widescreen Hack'''}}{{!!}}{{{widescreenhack|}}}{{!!}}{{{widescreenhacknotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{disablefog|}}}|{{!}}[[Category:Disable Fog (Config Required)]]{{Hover|Disables the fog used in some games to hide far-away objects (On, Off)|'''Disable Fog'''}}{{!!}}{{{disablefog|}}}{{!!}}{{{disablefognotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{force24bit|}}}|{{!}}[[Category:Force 24-Bit Color (Config Required)]]{{Hover|Force the game to render the RGB color channels in 24-bit, thereby increasing quality by reducing color banding. (On, Off)|'''Force 24-Bit Color'''}}{{!!}}{{{force24bit|}}}{{!!}}{{{force24bitnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{arbmipmap|}}}|{{!}}[[Category:Arbitrary Mipmap Detection (Config Required)]]{{Hover|Enables detection of arbitrary mipmaps, which some games use for special distance-based effects (On, Off)|'''Arbitrary Mipmap Detection'''}}{{!!}}{{{arbmipmap|}}}{{!!}}{{{arbmipmapnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{skipcpuefbaccess|}}}|{{!}}[[Category:Skip EFB Access from CPU (Config Required)]]{{Hover|Prevents the CPU from accessing the External Frame Buffer (On, Off)|'''Skip EFB Access from CPU'''}}{{!!}}{{{skipcpuefbaccess|}}}{{!!}}{{{skipcpuefbaccessnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{formatchanges|}}}|{{!}}[[Category:Ignore Format Changes (Config Required)]]{{Hover|Ignore any changes to the External Frame Buffer format (On, Off)|'''Ignore Format Changes'''}}{{!!}}{{{formatchanges|}}}{{!!}}{{{formatchangesnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{efb2texonly|}}}|{{!}}[[Category:Store EFB Copies to Texture Only (Config Required)]]{{Hover|Stores EFB Copies exclusively on the GPU, bypassing system memory (On, Off)|'''Store EFB Copies to Texture Only'''}}{{!!}}{{{efb2texonly|}}}{{!!}}{{{efb2texonlynotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{deferefb|}}}|{{!}}[[Category:Defer EFB Copies to RAM (Config Required)]]{{Hover|Wait to store EFB Copies providing performance improvements (On, Off)|'''Defer EFB Copies to RAM'''}}{{!!}}{{{deferefb|}}}{{!!}}{{{deferefbnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{accuratetexturecache|}}}|{{!}}[[Category:Texture Cache Accuracy (Config Required)]]{{Hover|(Position 1 (Safe), Position 2 (Medium), Position 3 (Fast))|'''Texture Cache Accuracy'''}}{{!!}}{{{accuratetexturecache|}}}{{!!}}{{{accuratetexturecachenotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{gputexdecode|}}}|{{!}}[[Category:GPU Texture Decoding (Config Required)]]{{Hover|Enables texture decoding using the GPU instead of the CPU (On, Off)|'''GPU Texture Decoding'''}}{{!!}}{{{gputexdecode|}}}{{!!}}{{{gputexdecodenotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{xfb2texonly|}}}|{{!}}[[Category:Store XFB Copies to Texture Only (Config Required)]]{{Hover|Stores XFB Copies exclusively on the GPU, bypassing system memory (On, Off)|'''Store XFB Copies to Texture Only'''}}{{!!}}{{{xfb2texonly|}}}{{!!}}{{{xfb2texonlynotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{xfbimmediate|}}}|{{!}}[[Category:Immediately Present XFB (Config Required)]]{{Hover|Displays the XFB Copies as soon as they are created, without waiting for scanout (On, Off)|'''Immediately Present XFB'''}}{{!!}}{{{xfbimmediate|}}}{{!!}}{{{xfbimmediatenotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{fastdepth|}}}|{{!}}[[Category:Fast Depth Calculation (Config Required)]]{{Hover|Uses a less accurate method of depth calculation for a speedup (On, Off)|'''Fast Depth Calculation'''}}{{!!}}{{{fastdepth|}}}{{!!}}{{{fastdepthnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{boundingbox|}}}|{{!}}[[Category:Disable Bounding Box (Config Required)]]{{Hover|Disables a niche GC/Wii GPU feature for a speedup. A very small number of games will break with this. (On/Off)|'''Disable Bounding Box'''}}{{!!}}{{{boundingbox|}}}{{!!}}{{{boundingboxnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{vertexrounding|}}}|{{!}}[[Category:Vertex Rounding Hack (Config Required)]]{{Hover|Round 2D vertices to whole pixels (On, Off)|'''Vertex Rounding Hack'''}}{{!!}}{{{vertexrounding|}}}{{!!}}{{{vertexroundingnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{crop|}}}|{{!}}[[Category:Crop (Config Required)]]{{Hover|Crop the picture from it's native aspect ratio to 4:3 or 16:9. (On, Off)|'''Crop'''}}{{!!}}{{{crop|}}}{{!!}}{{{cropnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{progressivescan|}}}|{{!}}[[Category:Enable Progressive Scan (Config Required)]]{{Hover|Enables progressive scan if your game supports it (On, Off)|'''Enable Progressive Scan'''}}{{!!}}{{{progressivescan|}}}{{!!}}{{{progressivescannotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{manualtexturesampling|}}}|{{!}}[[Category:Manual Texture Sampling (Config Required)]]{{Hover|Use a manual implementation of texture sampling instead of the graphics backend's built-in functionality (On, Off)|'''Manual Texture Sampling'''}}{{!!}}{{{manualtexturesampling|}}}{{!!}}{{{manualtexturesamplingnotes|}}}}} | |||
{{!}}- | |||
{{!}}} | |||
}}<!-- AUDIO -->{{#if: | |||
{{{dspengine|}}} | |||
{{{audiobackend|}}}| | |||
<h3> Audio </h3> | |||
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | |||
!Config!!Setting!!Notes | |||
{{!}}- | |||
{{#if:{{{dspengine|}}}|{{!}}[[Category:DSP Emulator Engine (Config Required)]]{{Hover|Use High-Level audio Emulation (HLE) or Low-Level audio Emulation (LLE); LLE audio emulation is more accurate, but uses more CPU power|'''DSP Emulator Engine'''}}{{!!}}{{{dspengine|}}}{{!!}}{{{dspenginenotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{audiobackend|}}}|{{!}}[[Category:Audio Backend (Config Required)]]{{Hover|Select the audio backend API library (ALSA, Cubeb, Pulse, WASAPI)|'''Audio Backend'''}}{{!!}}{{{audiobackend|}}}{{!!}}{{{audiobackendnotes|}}}}} | |||
{{!}}- | |||
{{!}}} | |||
}}<!-- WII -->{{#if: | |||
{{{pal60|}}} | |||
{{{screensaver|}}} | |||
{{{sdcard|}}} | |||
{{{usbkeyboard|}}} | |||
{{{systemlang|}}}| | |||
<h3> Wii </h3> | |||
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | |||
!Config!!Setting!!Notes | |||
{{!}}- | |||
{{#if:{{{pal60|}}}|{{!}}[[Category:Use PAL60 Mode (EuRGB60) (Config Required)]]{{Hover|(On, Off)|'''Use PAL60 Mode (EuRGB60)'''}}{{!!}}{{{pal60|}}}{{!!}}{{{pal60notes|}}}}} | |||
{{!}}- | |||
{{#if:{{{screensaver|}}}|{{!}}[[Category:Enable Screen Saver (Config Required)]]{{Hover|(On, Off)|'''Enable Screen Saver'''}}{{!!}}{{{screensaver|}}}{{!!}}{{{screensavernotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{sdcard|}}}|{{!}}[[Category:Insert SD Card (Config Required)]]{{Hover|(On, Off)|'''Insert SD Card'''}}{{!!}}{{{sdcard|}}}{{!!}}{{{sdcardnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{usbkeyboard|}}}|{{!}}[[Category:Connect USB Keyboard (Config Required)]]{{Hover|(On, Off)|'''Connect USB Keyboard'''}}{{!!}}{{{usbkeyboard|}}}{{!!}}{{{usbkeyboardnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{systemlang|}}}|{{!}}[[Category:System Language (Config Required)]]{{Hover|(Japanese, English, German, French, Spanish, Italian, Dutch, Simplified Chinese, Traditional Chinese, Korean)|'''System Language'''}}{{!!}}{{{systemlang|}}}{{!!}}{{{systemlangnotes|}}}}} | |||
{{!}}- | |||
{{!}}} | |||
}}<!-- WII REMOTE -->{{#if: | |||
{{{enablespeakerdata|}}} | |||
{{{wiimotemotor|}}}| | |||
<h3> Wii Remote </h3> | |||
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | |||
!Config!!Setting!!Notes | |||
{{!}}- | |||
{{#if:{{{enablespeakerdata|}}}|{{!}}[[Category:Enable Speaker Data (Config Required)]]{{Hover|Controls if sounds come from the Wii Remote speaker of Real Wii Remotes (On, Off)|'''Enable Speaker Data'''}}{{!!}}{{{enablespeakerdata|}}}{{!!}}{{{enablespeakerdatanotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{wiimotemotor|}}}|{{!}}[[Category:Wii Remote Motor (Config Required)]]{{Hover|(On, Off)|'''Wii Remote Motor'''}}{{!!}}{{{wiimotemotor|}}}{{!!}}{{{wiimotemotornotes|}}}}} | |||
{{!}}- | |||
{{!}}} | |||
}}<!-- GAME PROPERTIES -->{{#if: | |||
{{{mmu|}}} | |||
{{{fprf|}}} | |||
{{{syncgputhread|}}} | |||
{{{fastdisc|}}} | |||
{{{patches|}}}| | |||
<h3> Game Properties </h3> | |||
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | |||
!Config!!Setting!!Notes | |||
{{!}}- | |||
{{#if:{{{mmu|}}}|{{!}}[[Category:Enable MMU (Config Required)]]{{Hover|Enable Memory Management Unit (On, Off)|'''Enable MMU'''}}{{!!}}{{{mmu|}}}{{!!}}{{{mmunotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{fprf|}}}|{{!}}[[Category:Enable FPRF (Config Required)]]{{Hover|Floating Point Result Flag support (On, Off)|'''Enable FPRF'''}}{{!!}}{{{fprf|}}}{{!!}}{{{fprfnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{syncgputhread|}}}|{{!}}[[Category:Synchronize GPU Thread (Config Required)]]{{Hover|Synchronizes CPU and GPU threads, allowing dual core to work in games where it has problems otherwise (On, Off)|'''Synchronize GPU Thread'''}}{{!!}}{{{syncgputhread|}}}{{!!}}{{{syncgputhreadnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{fastdisc|}}}|{{!}}[[Category:Speed up Disc Transfer Rate (Config Required)]]{{Hover|Enables fast disc access (On, Off)|'''Speed up Disc Transfer Rate'''}}{{!!}}{{{fastdisc|}}}{{!!}}{{{fastdiscnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{patches|}}}|{{!}}[[Category:Patches (Config Required)]]'''Patches'''{{!!}}{{{patches|}}}{{!!}}{{{patchesnotes|}}}}} | |||
{{!}}- | |||
{{!}}} | |||
}}|{{#ifeq:{{ratings/{{PAGENAME}}}}|5|This {{#ifpageincat:Wii Channels|channel|title}} does not need non-default settings to run properly.|No configuration changes are known to affect compatibility for this {{#ifpageincat:Wii Channels|channel|title}}.}}}}{{#if: | |||
{{{graphicsplugin|}}} | |||
{{{graphicspluginnotes|}}} | |||
{{{hletheipl|}}} | |||
{{{hletheiplnotes|}}} | |||
{{{realxfb|}}} | |||
{{{realxfbnotes|}}} | |||
{{{recompiler|}}} | |||
{{{recompilernotes|}}} | |||
{{{safetexturecache|}}} | |||
{{{safetexturecachenotes|}}} | |||
{{{winsize|}}} | |||
{{{winsizenotes|}}} | |||
{{{dspplugin|}}} | |||
{{{dsppluginnotes|}}} | |||
{{{panichandler|}}} | |||
{{{panichandlernotes|}}} | |||
{{{nativemipmaps|}}} | |||
{{{nativemipmapsnotes|}}} | |||
{{{fpsforlimit|}}} | |||
{{{fpsforlimitnotes|}}} | |||
{{{cpuefbaccess|}}} | |||
{{{cpuefbaccessnotes|}}} | |||
{{{hacks|}}} | |||
{{{hacksnotes|}}} | |||
{{{dsphle|}}} | |||
{{{dsphlenotes|}}} | |||
{{{audiothrottle|}}} | |||
{{{audiothrottlenotes|}}} | |||
{{{dtkmusic|}}} | |||
{{{dtkmusicnotes|}}} | |||
<!-- Since 3.0-710 --> | |||
{{{fastmipmaps|}}} | |||
{{{fastmipmapsnotes|}}} | |||
{{{disablelighting|}}} | |||
{{{disablelightingnotes|}}} | |||
<!-- Since 3.0-918 --> | |||
{{{lockthreadstocore|}}} | |||
{{{lockthreadstocorenotes|}}} | |||
<!-- Since 3.5-146 --> | |||
{{{pixeldepth|}}} | |||
{{{pixeldepthnotes|}}} | |||
<!-- Since 3.5-367 --> | |||
{{{altwiimotetiming|}}} | |||
{{{altwiimotetimingnotes|}}} | |||
<!-- Since 4.0-155 --> | |||
{{{3dvision|}}} | |||
{{{3dvisionnotes|}}} | |||
<!-- Since 4.0-520 --> | |||
{{{opencl|}}} | |||
{{{openclnotes|}}} | |||
<!-- Since 4.0-615 --> | |||
{{{hackedbuffer|}}} | |||
{{{hackedbuffernotes|}}} | |||
<!-- Since 4.0-647 --> | |||
{{{ztphack|}}} | |||
{{{ztphacknotes|}}} | |||
<!-- Since 4.0-758 --> | |||
{{{dlistcaching|}}} | |||
{{{dlistcachingnotes|}}} | |||
<!-- Since 4.0-2356 --> | |||
{{{projectionhack|}}} | |||
{{{projectionhacknotes|}}} | |||
<!-- Since 4.0-3631 --> | |||
{{{mmuhack|}}} | |||
{{{mmuhacknotes|}}} | |||
<!-- Since 4.0-4087 --> | |||
{{{openmp|}}} | |||
{{{openmpnotes|}}} | |||
<!-- Since 4.0-4488 --> | |||
{{{dsponthread|}}} | |||
{{{dsponthreadnotes|}}} | |||
{{{dsplleonthread|}}} | |||
{{{dsplleonthreadnotes|}}} | |||
<!-- Since 4.0-5432 --> | |||
{{{vbeamhack|}}} | |||
{{{vbeamhacknotes|}}} | |||
<!-- Since 4.0-5496 --> | |||
{{{bat|}}} | |||
{{{batnotes|}}} | |||
<!-- Since 4.0-5656 --> | |||
{{{efbcopy|}}} | |||
{{{efbcopynotes|}}} | |||
{{{efbcopycache|}}} | |||
{{{efbcopycachenotes|}}} | |||
<!-- Since 4.0-7666 --> | |||
{{{disablealpha|}}} | |||
{{{disablealphanotes|}}} | |||
<!-- Since 4.0-??? --> | |||
{{{limitbyfps|}}} | |||
{{{limitbyfpsnotes|}}} | |||
{{{samplerate|}}} | |||
{{{sampleratenotes|}}} | |||
{{{blockmerging|}}} | |||
{{{blockmergingnotes|}}} | |||
<!-- Since 5.0-??? --> | |||
{{{idleskipping|}}} | |||
{{{idleskippingnotes|}}} | |||
{{{framelimit|}}} | |||
{{{framelimitnotes|}}} | |||
{{#regex:{{{cpuengine}}}|/.*[iI][lL].*/}} | |||
{{{ubershaders|}}} | |||
{{{ubershadersnotes|}}} | |||
<!-- Since 5.0-4525 --> | |||
{{#regex:{{{audiobackend}}}|/OpenAL/}} | |||
<!-- Since 5.0-4901 --> | |||
{{#regex:{{{audiobackend}}}|/CoreAudio/}} | |||
<!-- Since 5.0-5874 --> | |||
{{{xfb|}}} | |||
{{{xfbnotes|}}} | |||
<!-- Since 5.0-10950 --> | |||
{{#regex:{{{audiobackend}}}|/XAudio2/}} | |||
<!-- Since 5.0-18025 --> | |||
{{{anisotropic|}}} | |||
{{{anisotropicnotes|}}} | |||
{{{forcefilter|}}} | |||
{{{forcefilternotes|}}} | |||
|[[Category:Pages with deprecated config template parameters]]}}</includeonly><noinclude>{{documentation}}</noinclude> |
Latest revision as of 22:16, 29 January 2023
[edit] [ ] Template documentation
This template outputs a standardized set of configuration information.
Example
{{Config |dualcore = Off |dualcorenotes = Show File Select menus properly }}
Produces
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Enable Dual Core | Off | Show File Select menus properly |
Parameters
The following lists a complete set of current config template settings:
== Configuration == {{Config <!-- General --> |dualcore = |dualcorenotes = |speedlimit = |speedlimitnotes = |ntscj = |ntscjnotes = |panichandlers = |panichandlersnotes = |skipbios = |skipbiosnotes = |cpuengine = |cpuenginenotes = |cpuclock = |cpuclocknotes = <!-- Graphics --> |gfxbackend = |gfxbackendnotes = |fullres = |fullresnotes = |aspectratio = |aspectrationotes = |vsync = |vsyncnotes = |startfull = |startfullnotes = |rendertomain = |rendertomainnotes = |shadercomp = |shadercompnotes = |compilefirst = |compilefirstnotes = |internalres = |internalresnotes = |antialiasing = |antialiasingnotes = |efbscaledcopy = |efbscaledcopynotes = |pixellighting = |pixellightingnotes = |forcetexturefiltering = |forcetexturefilteringnotes = |widescreenhack = |widescreenhacknotes = |disablefog = |disablefognotes = |force24bit = |force24bitnotes = |arbmipmap = |arbmipmapnotes = |skipcpuefbaccess = |skipcpuefbaccessnotes = |formatchanges = |formatchangesnotes = |efb2texonly = |efb2texonlynotes = |deferefb = |deferefbnotes = |accuratetexturecache = |accuratetexturecachenotes = |gputexdecode = |gputexdecodenotes = |xfb2texonly = |xfb2texonlynotes = |xfbimmediate = |xfbimmediatenotes = |fastdepth = |fastdepthnotes = |boundingbox = |boundingboxnotes = |vertexrounding = |vertexroundingnotes = |crop = |cropnotes = |progressivescan = |progressivescannotes = |manualtexturesampling = |manualtexturesamplingnotes = <!-- Audio --> |dspengine = |dspenginenotes = |audiobackend = |audiobackendnotes = <!-- Wii --> |pal60 = |pal60notes = |screensaver = |screensavernotes = |sdcard = |sdcardnotes = |usbkeyboard = |usbkeyboardnotes = |systemlang = |systemlangnotes = <!-- Wiimote --> |enablespeakerdata = |enablespeakerdatanotes = |wiimotemotor = |wiimotemotornotes = <!-- Game Properties --> |mmu = |mmunotes = |fprf = |fprfnotes = |syncgputhread = |syncgputhreadnotes = |fastdisc = |fastdiscnotes = |patches = |patchesnotes = }}
- Category:Pages with deprecated config template parameters lists pages with known outdated parameters.
The above documentation is transcluded from Template:Config/doc. (edit | history) Editors can experiment in this template's sandbox (edit) and testcases (edit) pages. Please add categories and interwikis to the /doc subpage. Subpages of this template. |