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Progress Continues
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(Missing distance textures) |
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== Problems == | == Problems == | ||
=== Missing Distance Textures === | |||
When using the D3D11 backend, distance textures may appear corrupted or missing unless anisotropic filtering is enabled (16x recommended). | |||
{{image|The Conduit - D3D11 2x IR 0xAF.png|D3D11 at 2x IR and 0x AF}} | |||
{{image|The Conduit - D3D11 2x IR 16xAF.png|D3D11 at 2x IR and 16x AF|br}} | |||
=== Video Corruption === | === Video Corruption === | ||
Some video segments are corrupted. It differs between OpenGL and DirectX but affects both. | Some video segments are corrupted. It differs between OpenGL and DirectX but affects both. |
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