Eternal Darkness: Sanity's Requiem: Difference between revisions
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{{testing/entry|revision=3.5-80|OS=Windows 7 x64|CPU=Intel Core i7 @ 4.5GHz|GPU=NVIDIA GeForce GTX 670|result= Some difficulties with dialogues not appearing in DirectX but OpenGL works great. Minor audio skips very occasionally. Flawless full speed at 4x native, 8x AA, 4x AF |tester=slickochet}} | {{testing/entry|revision=3.5-80|OS=Windows 7 x64|CPU=Intel Core i7 @ 4.5GHz|GPU=NVIDIA GeForce GTX 670|result= Some difficulties with dialogues not appearing in DirectX but OpenGL works great. Minor audio skips very occasionally. Flawless full speed at 4x native, 8x AA, 4x AF |tester=slickochet}} | ||
{{testing/entry|revision=4.0|OS=Windows 7 x86|CPU=AMD Phenom X3 8650 @ 2.3GHz|GPU=NVIDIA GeForce 9800 GT|result=Most of the game runs at a full 60FPS with almost no graphical issue. However, any on-screen enemies will result in slowdowns, audio during cutscenes lags and cuts a lot, and transitions between chapters cause a momentary green screen. Graphic settings is OpenGL, 1x native, 0x AA, and 1x AF; audio settings is DSP LLE. |tester=}} | {{testing/entry|revision=4.0|OS=Windows 7 x86|CPU=AMD Phenom X3 8650 @ 2.3GHz|GPU=NVIDIA GeForce 9800 GT|result=Most of the game runs at a full 60FPS with almost no graphical issue. However, any on-screen enemies will result in slowdowns, audio during cutscenes lags and cuts a lot, and transitions between chapters cause a momentary green screen. Graphic settings is OpenGL, 1x native, 0x AA, and 1x AF; audio settings is DSP LLE. |tester=}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5- | {{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-4670K @ 4GHz|GPU=NVIDIA GeForce GTX 780 Ti|result=Pretty much flawless at 60FPS. DirectX, 4x native, 0x AA, and 16x AF; audio settings is DSP LLE. |tester=Darthgamer138}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-4570 @ 3.2GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Performance was perfect -- no lag during normal gameplay, battles, or cutscenes. There is a bit of a 'green tint' whenever a chapter ends, but otherwise no noticeable graphical flaws. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE. |tester=}} | {{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-4570 @ 3.2GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Performance was perfect -- no lag during normal gameplay, battles, or cutscenes. There is a bit of a 'green tint' whenever a chapter ends, but otherwise no noticeable graphical flaws. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE. |tester=}} | ||
{{testing/entry|revision=4.0-3482|OS=Windows 7 Ultimate x64|CPU=Intel Core i7-4710MQ|GPU=NVIDIA GeForce GTX 860M|result=Perfect from beginning to end save a green-tinted transition from the end of chapters. Played at 2x native with OpenMP hack on, everything else as is|tester=Andy}} | {{testing/entry|revision=4.0-3482|OS=Windows 7 Ultimate x64|CPU=Intel Core i7-4710MQ|GPU=NVIDIA GeForce GTX 860M|result=Perfect from beginning to end save a green-tinted transition from the end of chapters. Played at 2x native with OpenMP hack on, everything else as is|tester=Andy}} |