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The Legend of Zelda: Twilight Princess (GC): Difference between revisions
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m (Text replacement - "(Intel Core i[357]-\d*)k" to "$1K") |
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{{testing/entry|revision=4.0-2069|OS=Windows 8.1 x64|CPU=Intel Core-i7 3770K @ 3.9GHz|GPU=AMD Radeon HD 6970|result=Game runs smooth at 2.5X Res @ 4 AA and 16x AF, Must use EFB Copies to RAM with High Accuracy for Minimap to work. DSP LLE Recomp causes random crashes. |tester=Ralstig}} | {{testing/entry|revision=4.0-2069|OS=Windows 8.1 x64|CPU=Intel Core-i7 3770K @ 3.9GHz|GPU=AMD Radeon HD 6970|result=Game runs smooth at 2.5X Res @ 4 AA and 16x AF, Must use EFB Copies to RAM with High Accuracy for Minimap to work. DSP LLE Recomp causes random crashes. |tester=Ralstig}} | ||
{{testing/entry|revision=4.0-4889|OS= Windows 7 x64|CPU=Intel Core i7-4710|GPU=NVIDIA GeForce GTX 860M|result=The game ran great all the way through to the end. Some slight audio imperfections in a handful of tracks because of HLE. The game was completed in 2x native resolution with everything else set to default.|tester=ANDY}} | {{testing/entry|revision=4.0-4889|OS= Windows 7 x64|CPU=Intel Core i7-4710|GPU=NVIDIA GeForce GTX 860M|result=The game ran great all the way through to the end. Some slight audio imperfections in a handful of tracks because of HLE. The game was completed in 2x native resolution with everything else set to default.|tester=ANDY}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 8.1 32bits|CPU=AMD Athlon 64 X2 4200+|GPU=Nvidia GeForce 6150SE nforce 430|result=No playable ~6-8 fps|tester=Ticamus}} | |||
{{testing/end}} | {{testing/end}} | ||