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Star Wars Rogue Squadron III: Rebel Strike: Difference between revisions
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== Problems == | == Problems == | ||
=== Transparent Objects Layering === | |||
Transparent objects are not layered correctly, appearing on top of objects that should obscure them. | |||
{{image|Star Wars Rogue Squadron III-Transparent Objects.jpg|Rocket thrusters visible through ship|br}} | |||
=== Broken Water Rendering === | === Broken Water Rendering === | ||
Rendering of water seems to have been broken in recent revisions, | Rendering of water seems to have been broken in recent revisions, it will render as static or simply gaps in the terrain. This seems related to a problem compiling a related shader: "PixelShader generator - buffer too small, canary has been eaten!" followed by a more detailed error message. | ||
{{image|Star Wars Rogue Squadron III-Water 4.0-7143.jpg|Renders as static 4.0-7143|}} {{image|Star Wars Rogue Squadron III-Water 4.0-6818.jpg|Correct rendering 4.0-6818|br}} | {{image|Star Wars Rogue Squadron III-Water 4.0-7143.jpg|Renders as static 4.0-7143|}} {{image|Star Wars Rogue Squadron III-Water 4.0-6818.jpg|Correct rendering 4.0-6818|}}{{image|Star Wars Rogue Squadron III-Water Shader Compile.png|Error|br}} | ||
=== Bug Video === | === Bug Video === | ||
Some effects, such as the Death Star explosion at the beginning of "Revenge of the Empire" are generated by rendering video on top of things. Using widescreen resolutions may cause the edges of these video objects to be visible. Running in 4:3 resolutions should address this. | |||
{{image|Star Wars Rogue Squadron III-Video edges.jpg|Visible edges on video generated effects|br}} | |||
=== Distorted Audio === | === Distorted Audio === |