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SpongeBob SquarePants: Battle for Bikini Bottom: Difference between revisions
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{{testing/entry|revision=3.0-235|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.7GHz|GPU=AMD Radeon HD 6770M|result=Graphical errors render the game virtually unplayable. That is, if you're lucky enough to even get the game past the main menu.|tester=Swiftwinter}} | {{testing/entry|revision=3.0-235|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.7GHz|GPU=AMD Radeon HD 6770M|result=Graphical errors render the game virtually unplayable. That is, if you're lucky enough to even get the game past the main menu.|tester=Swiftwinter}} | ||
{{testing/entry|revision=3.0-651|OS=Windows 7|CPU=Intel Core i5 @ 2.9GHz|GPU=Intel HD Graphics 3000|result=Cutscene audio cuts out. Otherwise runs playably at 18-30FPS. (14-30FPS During Boss Fights)|tester=ACE013}} | {{testing/entry|revision=3.0-651|OS=Windows 7|CPU=Intel Core i5 @ 2.9GHz|GPU=Intel HD Graphics 3000|result=Cutscene audio cuts out. Otherwise runs playably at 18-30FPS. (14-30FPS During Boss Fights)|tester=ACE013}} | ||
{{testing/entry|revision=3.0-692|OS=Windows 7 | {{testing/entry|revision=3.0-692|OS=Windows 7|CPU=AMD Phenom II X4 810|GPU=ATI Radeon HD 4600|result=Works fine, but a lot of lag spikes. Cutscene audio is out of sync, maybe because of the FPS issues that I'm getting.|tester=Goldtex}} | ||
{{testing/entry|revision=3.5-1344|OS=Windows 7|CPU=AMD Phemon II X4 955 @ 3.2GHz|GPU=AMD Radeon HD 6850|result=Menus run normally and at full speed. Upon entering game, constant rhythmic lag spikes. Otherwise running fine.|tester=WinCamXP}} | {{testing/entry|revision=3.5-1344|OS=Windows 7|CPU=AMD Phemon II X4 955 @ 3.2GHz|GPU=AMD Radeon HD 6850|result=Menus run normally and at full speed. Upon entering game, constant rhythmic lag spikes. Otherwise running fine.|tester=WinCamXP}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=AMD Radeon HD 7970|result=D3D9 & OGL cause the top left of the screen to be chewed up by a black & white rendering of Spongebob. Red triangles do not appear at 1x Resolution + No AA, but I'd personally take red triangles over 480p any day. AA reduces the effect on higher resolutions, but causes it on 1x. Otherwise, it plays like a charm.|tester=WinCamXP}} | {{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=AMD Radeon HD 7970|result=D3D9 & OGL cause the top left of the screen to be chewed up by a black & white rendering of Spongebob. Red triangles do not appear at 1x Resolution + No AA, but I'd personally take red triangles over 480p any day. AA reduces the effect on higher resolutions, but causes it on 1x. Otherwise, it plays like a charm.|tester=WinCamXP}} |