Super Paper Mario: Difference between revisions
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(I could be wrong but this is what I saw at least.) |
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== Problems == | == Problems == | ||
=== Glitched | === Direct3D === | ||
Some transition effects and most paper flip animations won't work. Disable '''EFB Copies to Texture Only''' to prevent that. GPUs that don't support GL_ARB_shader_storage_buffer_object will have to switch to Direct3D backend or use older version of Dolphin, {{revision|4.0-5124}} or {{revision|4.0-5908}}, refer to {{Issue|8505}}. | This game is very unstable under Direct3D ranging from graphic abnormalities to Dolphin panic handlers leading Dolphin to crash. Sometimes the game runs slow. Use OpenGL instead. | ||
{{image|Super Paper Mario - Door Transition EFB2Tex.gif| | |||
{{image|Super Paper Mario - Door Transition EFB2RAM.gif| | === Glitched Transitions === | ||
Some transition effects and most paper flip animations won't work properly. <s>Disable '''EFB Copies to Texture Only''' to prevent that. GPUs that don't support GL_ARB_shader_storage_buffer_object will have to switch to Direct3D backend or use older version of Dolphin, {{revision|4.0-5124}} or {{revision|4.0-5908}}, refer to {{Issue|8505}}.</s> Sometime before {{revision|4.0-8070}}, the problem has now shifted to affecting Direct3D only as no EFB Copies setting fixes the issue. Use OpenGL for correct emulation. | |||
{{image|Super Paper Mario - Door Transition EFB2Tex.gif|Direct3D}} | |||
{{image|Super Paper Mario - Door Transition EFB2RAM.gif|OpenGL|br}} | |||
=== {{s}}Z-Order Issues with Heart Pillars{{/s}} === | === {{s}}Z-Order Issues with Heart Pillars{{/s}} === | ||
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== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
| | |gfxbackend = OpenGL | ||
| | |gfxbackendnotes = Unstable under Direct3D. | ||
}} | }} | ||
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{{testing/entry|revision=4.0-1142|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.6GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Playable,mostly 60FPS, however the crash from Chapter 6-1 is back as of rev1142 or earlier. It can still be fixed by setting Bounding Box Calculation to off.|tester=Gamecue}} | {{testing/entry|revision=4.0-1142|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.6GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Playable,mostly 60FPS, however the crash from Chapter 6-1 is back as of rev1142 or earlier. It can still be fixed by setting Bounding Box Calculation to off.|tester=Gamecue}} | ||
{{testing/entry|revision=4.0-5565|OS=Mac OS X 10.10.2|CPU=Intel Core i7-4770HQ @ 2.2GHz|GPU=Intel Iris Pro|result=Playable, 60FPS, occasional drops, graphical glitches during transitions (even with EFB copies set to RAM), Tippi (and other Pixls, miniature Marios, etc) often invisible|tester=Erdnaqwe}} | {{testing/entry|revision=4.0-5565|OS=Mac OS X 10.10.2|CPU=Intel Core i7-4770HQ @ 2.2GHz|GPU=Intel Iris Pro|result=Playable, 60FPS, occasional drops, graphical glitches during transitions (even with EFB copies set to RAM), Tippi (and other Pixls, miniature Marios, etc) often invisible|tester=Erdnaqwe}} | ||
{{testing/entry|revision=4.0-8070|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=Direct3D unstable and graphical glitches occur. OpenGL no issues.|tester=wildgoosespeeder}} | |||
{{testing/end}} | {{testing/end}} | ||