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Fortune Street: Difference between revisions
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The gameplay of ''Fortune Street'' is similar to [[Monopoly]]: players roll a die to advance around a board filled with properties available for purchase. If a player lands on an unowned property, they can purchase it and extract money from opponents that land on it. However, the game differs from Monopoly in that players can buy and sell stocks of a district, affecting the value of the district. To win the game, a player must make it back to the bank with the board's required amount (which includes the total value of the player's stocks, property value, and gold on hand), or bankrupt other players. | The gameplay of ''Fortune Street'' is similar to [[Monopoly]]: players roll a die to advance around a board filled with properties available for purchase. If a player lands on an unowned property, they can purchase it and extract money from opponents that land on it. However, the game differs from Monopoly in that players can buy and sell stocks of a district, affecting the value of the district. To win the game, a player must make it back to the bank with the board's required amount (which includes the total value of the player's stocks, property value, and gold on hand), or bankrupt other players. | ||
== Emulation Information == | |||
=== PAL 60Hz Prompt === | |||
The PAL version of the game will refuse to start in 50Hz mode, prompting the user to alter the mode. Check "Enable Progressive Scan" to enable 60Hz mode. | |||
{{image|Fortune Street PAL Issue.png|Prompt received when starting game in 50Hz mode.|br}} | |||
== Problems == | == Problems == | ||
=== Mii Faces === | === Mii Faces === | ||
*Mii faces disappear when the graphics configuration tab is accessed. This occurs because Dolphin clears the texture cache when the graphics tab is closed, erasing their faces. Only Miis are affected. See {{issue|5163#c6}}. | *Mii faces disappear when the graphics configuration tab is accessed. This occurs because Dolphin clears the texture cache when the graphics tab is closed, erasing their faces. Only Miis are affected. See {{issue|5163#c6}}. | ||
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=== Memory Box Fog === | === Memory Box Fog === | ||
The memory box mini-game has an unreasonable amount of fog in OpenGL and D3D11. To see it rendered correctly, use the software renderer. refer to {{issue|6147}} | The memory box mini-game has an unreasonable amount of fog in OpenGL and D3D11. To see it rendered correctly, use the software renderer. refer to {{issue|6147}} | ||
== Configuration == | == Configuration == |