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Metroid Prime 3: Corruption (Wii): Difference between revisions
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m (Text replacement - "= Disabled" to "= Off") |
m (Text replacement - "wiimote" to "Wii Remote") |
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== Problems == | == Problems == | ||
=== Constant Wii Remote Disconnects === | === Constant Wii Remote Disconnects === | ||
Since {{revision|3.5-471}}, when using the MS Bluetooth Stack (the default bluetooth stack on Windows) Prime 3 will think that the | Since {{revision|3.5-471}}, when using the MS Bluetooth Stack (the default bluetooth stack on Windows) Prime 3 will think that the Wii Remote is constantly disconnecting. Pressing a button on the Wii Remote will restore it, but it will disconnect again seconds later. Windows users can disable "Enable Speaker Data" to solve this problem, or move to either the Toshiba Stack or the DolphinBar. | ||
=== Shader Compilation Stuttering === | === Shader Compilation Stuttering === | ||
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=== {{s}}Blue Startup Video{{/s}} === | === {{s}}Blue Startup Video{{/s}} === | ||
Since {{revision|4.0-216}}, the opening video is... blue. It goes away as soon as a | Since {{revision|4.0-216}}, the opening video is... blue. It goes away as soon as a Wii Remote appears on the screen or after a period of time. It has no effect on gameplay. See {{issue|6783}}. Fixed by {{revision|4.0-3334}}. | ||
{{image|Metroid Prime 3 Blue Opening.jpg|Example of the blue opening video|br}} | {{image|Metroid Prime 3 Blue Opening.jpg|Example of the blue opening video|br}} | ||
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|efb2texonlynotes = Needed to avoid visor issues | |efb2texonlynotes = Needed to avoid visor issues | ||
|enablespeakerdata = Off | |enablespeakerdata = Off | ||
|enablespeakerdatanotes = Causes constant | |enablespeakerdatanotes = Causes constant Wii Remote disconnects | ||
}} | }} | ||