The Legend of Zelda: Twilight Princess (GC): Difference between revisions
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=== {{s}}D3D Darkness{{/s}} === | === {{s}}D3D Darkness{{/s}} === | ||
With the D3D graphics backend the lens flare from the sun is glitched. When looking at the sun through trees of buildings, part of the effect shows through, displaying a small lens flare and an overall darkening of the screen. Only the D3D backend has this problem, so use OpenGL to avoid it. See {{issue|5999}}. Fixed by {{revision|4.0-1487}}. | With the D3D graphics backend the lens flare from the sun is glitched. When looking at the sun through trees of buildings, part of the effect shows through, displaying a small lens flare and an overall darkening of the screen. Only the D3D backend has this problem, so use OpenGL to avoid it. See {{issue|5999|fixed}}. Fixed by {{revision|4.0-1487}}. | ||
{{Image|TwilightPrincessGC-DX11Blackness.jpg|Looking through trees at the lens flare in D3D11|}} | {{Image|TwilightPrincessGC-DX11Blackness.jpg|Looking through trees at the lens flare in D3D11|}} | ||
{{Image|TwilightPrincessGC-DX11Blackness2.jpg|The same scene properly emulated in D3D9|br|width=281}} | {{Image|TwilightPrincessGC-DX11Blackness2.jpg|The same scene properly emulated in D3D9|br|width=281}} |