Peach's Castle: Difference between revisions
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=== Coin Demo Room === | === Coin Demo Room === | ||
Hitting the block in the coin demo room results in a "FIFO is Overflowed by GatherPipe! CPU thread is too fast!" error. Frequently pressing Yes on the dialog will allow emulation to continue, but it also may crash Dolphin. Refer {{issue|8341}}. This can be resolved by disabling Dual Core mode. | Hitting the block in the coin demo room results in a "FIFO is Overflowed by GatherPipe! CPU thread is too fast!" error. Frequently pressing Yes on the dialog will allow emulation to continue, but it also may crash Dolphin. Refer {{issue|8341}}. This can be resolved by disabling Dual Core mode. | ||
=== DirectX XFB Real Problem === | === DirectX XFB Real Problem === | ||
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{{image|Peach's Castle-Cave Lights.jpg|Cave Lights on Dolphin|}} | {{image|Peach's Castle-Cave Lights.jpg|Cave Lights on Dolphin|}} | ||
{{image|Peach's Castle-Cave Lights on GameCube.jpg|Cave Lights on GameCube|br}} | {{image|Peach's Castle-Cave Lights on GameCube.jpg|Cave Lights on GameCube|br}} | ||
=== {{s}}Video Mode Bugs{{/s}} === | |||
The pause menu allows for various video modes to be selected, some result in problems for Dolphin: | |||
* 480ProgAa (i.e. 480p Progressive Anti-aliased): Results in the bottom half the image to flash between black and the expected image. | |||
* 240Int (i.e. 240p Interlaced): Results in the image rendering squished in the top half the frame, and slid to the left. | |||
* 240IntAa (i.e. 240p Interlaced Anti-aliased): Results in the image rendering squished in the top half the frame, and slid to the left. | |||
{{image|Peach's Castle-480ProgAa.jpg|480ProgAa|}} | |||
{{image|Peach's Castle-240Int.jpg|240Int/240IntAa|br}} | |||
Refer {{issue|8359}} for further details. Mostly fixed in {{Revision|4.0-8340}}, though interlaced modes are still not handled appropriately. | |||
== Configuration == | == Configuration == |