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Star Wars Rogue Squadron III: Rebel Strike: Difference between revisions
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== Problems == | == Problems == | ||
=== Opening Text === | |||
On OpenGL the "A long time ago..." text displayed in the opening animation is zoomed too close to the camera and is cut off. This can be corrected by using the DirectX backend. Refer {{Issue|9149}}. | |||
{{image|SWRSIII-Opening Text OpenGL.jpg|OpenGL}} | |||
{{image|SWRSIII-Opening Text DirectXs.jpg|DirectX|br}} | |||
=== Transparent Objects Layering === | === Transparent Objects Layering === | ||
Some transparent objects, such as rocket thrusters, are not layered correctly appearing on top of objects that should obscure them. Refer {{issue|8859}}. | Some transparent objects, such as rocket thrusters, are not layered correctly appearing on top of objects that should obscure them. Refer {{issue|8859}}. |