Shadow the Hedgehog: Difference between revisions

Jump to navigation Jump to search
(Whatever. I wouldn't know how to make such a code anyway. HOWEVER, the fact that you can go above 640x480 internal res with this method should absolutely be noted. This is NOT a perfect solution to this issue because of that. And I don't care about DoF.)
(I meant "can't go above", not "can go above" in my edit summary.)
Line 25: Line 25:
This can be worked around by disabling Scaled EFB Copy and setting the internal resolution to 2.5x, 3x, 5x, or 7x. But there is limited benefit to using this; unlike Sonic Heroes the game uses a screenspace blur effect for depth of field, so, without scaled EFB Copies the higher resolution does not help as much.
This can be worked around by disabling Scaled EFB Copy and setting the internal resolution to 2.5x, 3x, 5x, or 7x. But there is limited benefit to using this; unlike Sonic Heroes the game uses a screenspace blur effect for depth of field, so, without scaled EFB Copies the higher resolution does not help as much.


One negative of this method is that it can't go above "640x480" internal rendering resolution, so this solution is not ideal for those seeking HD quality.
One negative of this method is that it can't go above 640x480 internal rendering resolution, so this solution is not ideal for those seeking HD quality.


{{image|ShadowTheHedgehogWhiteLines2xIR.png|White lines at 2x IR}}
{{image|ShadowTheHedgehogWhiteLines2xIR.png|White lines at 2x IR}}