![]() |
Progress Continues
We've already had 21717 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
![]() |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Shadow the Hedgehog: Difference between revisions
Jump to navigation
Jump to search
(Whatever. I wouldn't know how to make such a code anyway. HOWEVER, the fact that you can go above 640x480 internal res with this method should absolutely be noted. This is NOT a perfect solution to this issue because of that. And I don't care about DoF.) |
(I meant "can't go above", not "can go above" in my edit summary.) |
||
Line 25: | Line 25: | ||
This can be worked around by disabling Scaled EFB Copy and setting the internal resolution to 2.5x, 3x, 5x, or 7x. But there is limited benefit to using this; unlike Sonic Heroes the game uses a screenspace blur effect for depth of field, so, without scaled EFB Copies the higher resolution does not help as much. | This can be worked around by disabling Scaled EFB Copy and setting the internal resolution to 2.5x, 3x, 5x, or 7x. But there is limited benefit to using this; unlike Sonic Heroes the game uses a screenspace blur effect for depth of field, so, without scaled EFB Copies the higher resolution does not help as much. | ||
One negative of this method is that it can't go above | One negative of this method is that it can't go above 640x480 internal rendering resolution, so this solution is not ideal for those seeking HD quality. | ||
{{image|ShadowTheHedgehogWhiteLines2xIR.png|White lines at 2x IR}} | {{image|ShadowTheHedgehogWhiteLines2xIR.png|White lines at 2x IR}} |