Shadow the Hedgehog: Difference between revisions

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This can be worked around by disabling Scaled EFB Copy and setting the internal resolution to 2.5x, 3x, 5x, or 7x. But there is limited benefit to using this; unlike Sonic Heroes the game uses a screenspace blur effect for depth of field, so, without scaled EFB Copies the higher resolution is not as clear as with scaled EFB Copies. You can also clear the white lines temporarily by changing the internal resolution, but they will return upon any effect using EFB Copies.
This can be worked around by disabling Scaled EFB Copy and setting the internal resolution to 2.5x, 3x, 5x, or 7x. But there is limited benefit to using this; unlike Sonic Heroes the game uses a screenspace blur effect for depth of field, so, without scaled EFB Copies the higher resolution is not as clear as with scaled EFB Copies. You can also clear the white lines temporarily by changing the internal resolution, but they will return upon any effect using EFB Copies.


Another solution is to use a code to disable bloom, but it may also disable other graphical effects such as explosions:


NTSC-U:
== Enhancements ==
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes clipping issues. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.


===== NTSC-US =====
<pre>
<pre>
044978F0 60000000
0458412C 3FB00000
04584130 3F800000
</pre>
</pre>


PAL:
Note: the first line is X fov, the second line is Y fov.


===== PAL =====
<pre>
<pre>
044978F0 60000000
04585194 3FB00000
</pre>
</pre>


{{image|ShadowTheHedgehogWhiteLines2xIR.png|White lines at 2x IR}}
=== Bloom Hack ===
{{image|ShadowTheHedgehogWhiteLines1xIR.png|Working properly at 1x IR|br}}
 
The following codes remove graphical issues at higher internal resolutions by disabling many graphical effects in the game.


== Enhancements ==
===== NTSC-U =====
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes clipping issues. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.


===== NTSC-US =====
<pre>
<pre>
0458412C 3FB00000
044978F0 60000000
04584130 3F800000
</pre>
</pre>


Note: the first line is X fov, the second line is Y fov.
===== PAL =====


===== PAL =====
<pre>
<pre>
04585194 3FB00000
044978F0 60000000
</pre>
</pre>
{{image|ShadowTheHedgehogWhiteLines2xIR.png|White lines at 2x IR}}
{{image|ShadowTheHedgehogWhiteLines1xIR.png|Working properly at 1x IR|br}}


== Configuration ==
== Configuration ==