Paper Mario: The Thousand-Year Door: Difference between revisions

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(→‎Major Slowdown During Transitions: no no no no no no no no no no no why does no one know anything. Please don't let people speculate when they don't know what they're talking about.)
(→‎Chapter 6 Express Errors on Direct3D: This is all totally incorrect. It's due to the laaaaaaarge CPU/GPU desync and lag, not D3D. I verified this myself on my save.)
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The D3D12 implementation of bounding box batches reads and fixes this issue, but is not merged into the emulator yet.  It can be found here - https://github.com/dolphin-emu/dolphin/pull/3713
The D3D12 implementation of bounding box batches reads and fixes this issue, but is not merged into the emulator yet.  It can be found here - https://github.com/dolphin-emu/dolphin/pull/3713
=== Chapter 6 Express Errors on Direct3D ===
If the Direct3D backend and any non-integer Native Internal Resolution (i.e. 1.5x, 2.5x, 3.5x, etc) is used when entering any of the following areas, the a pointer error will repeatedly occur.
* Aboard the train, when it first turns night and you enter the shop car from the left.
* When unboarding or boarding the train at Riverside Station.
* Other locations yet to be found.
Seems to be an issue in areas with complicated background scenery, I.E stars and wavy sunsets.)
{{Image|PM2ShopCar.JPG|When entering the shop car on Excess Express.}}
{{Image|PM2TrainEntry.JPG|When on the boarding platform at Riverside Station.|br}}


=== Direct3D Graphics Defects===
=== Direct3D Graphics Defects===