Super Paper Mario: Difference between revisions

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=== Wii Remote Volume ===
=== Wii Remote Volume ===
A weird thing happens when turning down the speaker volume by the use of the HOME Menu in relation to Tippi/Tiptron's pointing ability. When the volume is at 0, the volume of Tippi/Tiptron's pointing sound effects are amplified instead of muted. When the volume is maxed out, the audio is barely audible. See {{issue|9061}}.
A weird thing happens when turning down the speaker volume by the use of the HOME Menu in relation to Tippi/Tiptron's pointing ability. When the volume is at 0, the volume of Tippi/Tiptron's pointing sound effects are amplified instead of muted. When the volume is maxed out, the audio is barely audible. See {{issue|9061}}.
=== {{s}}Z-Order Issues with Heart Pillars{{/s}} ===
The Direct3D backend has Z-Order issues with heart pillars. Use the OpenGL backend to avoid this. Fixed in recent development builds.
{{Image|R8PE01-1.png|Z-Order issue with heart containers}}
{{Image|R8PE01-1_correct.png|Proper emulation|br}}
=== {{s}}Pixls{{/s}} ===
The Pixls are only visible when you're moving or jumping. If you stand still they become invisible, until you start moving again. After moving through certain rooms (unknown which ones, or if it's just a certain amount), parts of them will be visible when you are still then that part will be cut out off when moving (i.e. the hat shows when idle, but not when moving). Fixed in {{revision|4.0-707}}.
=== {{s}}Freeze at Chapter 6-1{{/s}} ===
In Sammer's Kingdom, the game gets stuck when King Sammer say "Vassals, to me!". The workaround is disabling Bounding Box Emulation when in Chapter 6-1. Be sure to enable Bounding Box again after this chapter, otherwise you'll experience various minor graphical glitches. This freeze doesn't occur if you re-enter Chapter 6 after beating the game. Fixed in {{revision|4.0-3610}}.


== Configuration ==
== Configuration ==