Cave Story: Difference between revisions
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After its initial release on the Internet, ''Cave Story'' slowly gained popularity as an indie game. It received near universal acclaim for its compelling story and gameplay. As a result, Nicalis, an independent video game company, worked with Pixel to bring the game to Nintendo's [[WiiWare]] service in 2010. The WiiWare version features more detailed artwork and additional gameplay modes, and has been nominated for 2010 ''Nintendo Power'' Awards WiiWare Game of the Year. | After its initial release on the Internet, ''Cave Story'' slowly gained popularity as an indie game. It received near universal acclaim for its compelling story and gameplay. As a result, Nicalis, an independent video game company, worked with Pixel to bring the game to Nintendo's [[WiiWare]] service in 2010. The WiiWare version features more detailed artwork and additional gameplay modes, and has been nominated for 2010 ''Nintendo Power'' Awards WiiWare Game of the Year. | ||
== | == Emulation Information == | ||
=== End Credits/Reset crash === | === End Credits / Reset crash === | ||
Cave Story calls on firmware/IOS functions to reset the game, in either the Home menu or at the end of the game credits. This may be resolved by an up-to-date NAND dump, but otherwise is harmless. This crash will not prevent unlocking Sanctuary Time Attack or Boss Attack modes. | Cave Story calls on firmware/IOS functions to reset the game, in either the Home menu or at the end of the game credits. This may be resolved by an up-to-date NAND dump, but otherwise is harmless. This crash will not prevent unlocking Sanctuary Time Attack or Boss Attack modes. | ||
== Problems == | |||
== Configuration == | == Configuration == |