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Super Mario Galaxy: Difference between revisions
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{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4770 @ 3.4GHz|GPU=AMD Radeon HD 7770|result=Played the entire game and made videos of all 120 stars. Watch all the videos here: [http://www.youtube.com/playlist?list=PLqTxux-zjFRPgbLWX6foNUtxelBEQwE0Y LINK to video playlist where I collect all 120 stars using Dolphin (1080p)]|tester=FreeEmulator}} | {{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4770 @ 3.4GHz|GPU=AMD Radeon HD 7770|result=Played the entire game and made videos of all 120 stars. Watch all the videos here: [http://www.youtube.com/playlist?list=PLqTxux-zjFRPgbLWX6foNUtxelBEQwE0Y LINK to video playlist where I collect all 120 stars using Dolphin (1080p)]|tester=FreeEmulator}} | ||
{{testing/entry|revision=4.0-817|OS=Windows 7||CPU=Intel Core i5-2500K @ 4.4GHz|GPU=NVIDIA GeForce GTX 570|result=In RMGK01(KOR Region), Wii Remote Cursor Twitching/Refresh cut off problem(when seems 'in-game overload', not Dolphin or system) is still remain since 2.0-xxx to now. it's Huge problem to can't play the game even frame late is perfect, i think it's some of lock or code change(for Anti Piracy/Emulating) gap from before Release Region's version (during 1 Years). it's [[The_Legend_of_Zelda:_Twilight_Princess_(Wii)#Testing|same case like Twilight Princess (Wii) KOR Version(RZDK01)]] (this one is 2 and half Years), default settings and real Wii Remote plus|tester=hong620}} | {{testing/entry|revision=4.0-817|OS=Windows 7||CPU=Intel Core i5-2500K @ 4.4GHz|GPU=NVIDIA GeForce GTX 570|result=In RMGK01(KOR Region), Wii Remote Cursor Twitching/Refresh cut off problem(when seems 'in-game overload', not Dolphin or system) is still remain since 2.0-xxx to now. it's Huge problem to can't play the game even frame late is perfect, i think it's some of lock or code change(for Anti Piracy/Emulating) gap from before Release Region's version (during 1 Years). it's [[The_Legend_of_Zelda:_Twilight_Princess_(Wii)#Testing|same case like Twilight Princess (Wii) KOR Version(RZDK01)]] (this one is 2 and half Years), default settings and real Wii Remote plus|tester=hong620}} | ||
{{testing/entry|revision=4.0-1857|OS=Windows 8.1|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=AMD Radeon R9 270|result=Runs at 55-60FPS with these settings: Framelimit Audio, DSP LLE, DSP LLE on Seperate Thread, OpenGL, V-Sync, 3x Native Internal Resolution, 16x Anisotropic Filtering, Virtual External Frame Buffer, OpenMP Texture Decoder, Emulated Wii Remote|tester=Argonitious}} | {{testing/entry|revision=4.0-1857|OS=Windows 8.1|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=AMD Radeon R9 270|result=Runs at 55-60FPS with these settings: Framelimit Audio, DSP LLE, DSP LLE on Seperate Thread, OpenGL, V-Sync, 3x Native Internal Resolution, 16x Anisotropic Filtering, Virtual External Frame Buffer, OpenMP Texture Decoder, Emulated Wii Remote|tester=Argonitious}} | ||
{{testing/entry|revision=4.0-3599|OS=Windows 7|CPU=Intel Core i5-4690K @ 4.2GHz|GPU=AMD Radeon HD 7750|result=Perfect emulation (minus Wii Remote speaker). 2 player works great too. 3x Native, No AA, 16x AF, DSP LLE on thread.|tester=Keller999}} | {{testing/entry|revision=4.0-3599|OS=Windows 7|CPU=Intel Core i5-4690K @ 4.2GHz|GPU=AMD Radeon HD 7750|result=Perfect emulation (minus Wii Remote speaker). 2 player works great too. 3x Native, No AA, 16x AF, DSP LLE on thread.|tester=Keller999}} | ||
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{{testing/entry|revision=4.0-8120|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.7GHz|GPU=NVIDIA GeForce GTX 660|result=Almost perfect! The only small tiny issue I have detected was the missing motion blur effect during the roar shock wave which can be seen in boss fights e.g. Dino Piranha scream after the egg shell broke. Instead of the motion blur wave the screen just gets a bit darker.|tester=Kenny}} | {{testing/entry|revision=4.0-8120|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.7GHz|GPU=NVIDIA GeForce GTX 660|result=Almost perfect! The only small tiny issue I have detected was the missing motion blur effect during the roar shock wave which can be seen in boss fights e.g. Dino Piranha scream after the egg shell broke. Instead of the motion blur wave the screen just gets a bit darker.|tester=Kenny}} | ||
{{testing/entry|revision=5.0-rc-34|OS=SteamOS 2.60|CPU=Intel Core i3-4170 @ 3.7GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=OGL, 3x IR, no other enhancements, NTSC-U, DSP LLE. Slight slowdowns in busy situations, and the boss motion blur effect is still missing, but otherwise perfect. Use LLE audio or the borked audio levels will detract from the experience.|tester=monojin}} | {{testing/entry|revision=5.0-rc-34|OS=SteamOS 2.60|CPU=Intel Core i3-4170 @ 3.7GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=OGL, 3x IR, no other enhancements, NTSC-U, DSP LLE. Slight slowdowns in busy situations, and the boss motion blur effect is still missing, but otherwise perfect. Use LLE audio or the borked audio levels will detract from the experience.|tester=monojin}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-3770 @ 4GHz|GPU=NVIDIA GeForce GTX 680|result=It runs bloody perfect on this Build. With the new features of Dolphin 5.0 there are only two or three noticeable bugs left. I can play the game at constant full speed in 1080p without a problem.|tester=DerFetteVonGamer}} | |||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-3770 @ 4GHz|GPU= | |||
{{testing/end}} | {{testing/end}} | ||