The Legend of Zelda: Twilight Princess (GC): Difference between revisions

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(5.0 clean-up? Unsure how this missed from the batch regexp)
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{{Image|TwilightPrincessGC Sunrays Broken.jpg|Broken sun rays|}}
{{Image|TwilightPrincessGC Sunrays Broken.jpg|Broken sun rays|}}
{{Image|TwilightPrincessGC Sunrays Working.jpg|Proper Emulation of the effect|br}}
{{Image|TwilightPrincessGC Sunrays Working.jpg|Proper Emulation of the effect|br}}
=== {{s}}D3D Darkness{{/s}} ===
With the D3D graphics backend the lens flare from the sun is glitched. When looking at the sun through trees of buildings, part of the effect shows through, displaying a small lens flare and an overall darkening of the screen. Only the D3D backend has this problem, so use OpenGL to avoid it. See {{issue|5999}}. Fixed by {{revision|4.0-1487}}.
{{Image|TwilightPrincessGC-DX11Blackness.jpg|Looking through trees at the lens flare in D3D11|}}
{{Image|TwilightPrincessGC-DX11Blackness2.jpg|The same scene properly emulated in D3D9|br|width=281}}
=== {{s}}Sound Issues{{/s}} ===
Sound problems may occur with the DSP HLE audio plugin. To correct these problems, use [[DSP LLE]], but this may cause lag. Fixed by {{revision|4.0-7286}}.


== Enhancements ==
== Enhancements ==