Metroid Prime 2: Echoes (GC): Difference between revisions
Jump to navigation
Jump to search
(→16:9 Aspect Ratio Fix: Refer https://bugs.dolphin-emu.org/issues/10364) |
No edit summary |
||
Line 23: | Line 23: | ||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== <s>The Black Bar</s> === | === <s>The Black Bar</s> === | ||
During Shader Compilation, stuttering can become so severe that it desyncs the GPU and CPU threads in Dual Core mode. The game freaks out over this desync, creating a black bar at the bottom of the screen, which takes up 15% of the screen space and "squishes" the game in the remaining space. The black bar will remain there from then on whether stuttering continues or ceases. | During Shader Compilation, stuttering can become so severe that it desyncs the GPU and CPU threads in Dual Core mode. The game freaks out over this desync, creating a black bar at the bottom of the screen, which takes up 15% of the screen space and "squishes" the game in the remaining space. The black bar will remain there from then on whether stuttering continues or ceases. | ||
Line 42: | Line 37: | ||
== Enhancements == | == Enhancements == | ||
=== IR>1 Dot === | |||
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it is present whenever the HUD is on screen. There is no fix for this problem. | |||
{{image|MP2GC Thedot zoom.png|The dot, zoomed in 8x|br}} | |||
=== 60Hz AR Codes === | === 60Hz AR Codes === | ||
===== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1998] ===== | ===== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1998] ===== |