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(fast-depth is a default setting (and so is opengl technically), the wiki only covers problems if they occur with default settings. this also applies to Spongebob ROTFD.) |
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== Emulation Information == | == Emulation Information == | ||
=== Z-fighting Issues === | === Z-fighting Issues === | ||
If fast-depth is not enabled, objects throughout the city will have severe z-fighting issues. | If fast-depth is not enabled, objects throughout the city will have severe z-fighting issues. OpenGL (and Vulkan since {{revision|5.0-10636}}) are currently the only backends with accurate enough depth emulation to completely eliminating the z-fighting. Fast-depth is enabled by default and is the more accurate settings. | ||
== Problems == | == Problems == |
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