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Progress Continues
We've already had 21541 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
(fast-depth is a default setting (and so is opengl technically), the wiki only covers problems if they occur with default settings. this also applies to Spongebob ROTFD.) |
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'''''Zenkoku Dekotora Matsuri''''' is a Truck Racing game, developed by Suzak and published by Jaleco Entertainment, which was released in Japan in 2008. | '''''Zenkoku Dekotora Matsuri''''' is a Truck Racing game, developed by Suzak and published by Jaleco Entertainment, which was released in Japan in 2008. | ||
== Emulation Information == | |||
=== Z-fighting Issues === | |||
If fast-depth is not enabled, objects throughout the city will have severe z-fighting issues. OpenGL and Vulkan since {{revision|5.0-10636}} are currently the only backends with accurate enough depth emulation to completely eliminating the z-fighting. | |||
== Problems == | == Problems == | ||
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=== Flickering Reflections === | === Flickering Reflections === | ||
If using Dualcore, reflections will flicker, most commonly of the skybox. In order to prevent this, enable SyncGPU or enable Singlecore mode. | If using Dualcore, reflections will flicker, most commonly of the skybox. In order to prevent this, enable SyncGPU or enable Singlecore mode. | ||
=== Painting Mode === | === Painting Mode === | ||
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|gfxbackend = Not D3D | |gfxbackend = Not D3D | ||
|gfxbackendnotes = Avoid z-fighting issues with fast deph off | |gfxbackendnotes = Avoid z-fighting issues with fast deph off | ||
|efb2texonly = Off | |efb2texonly = Off | ||
|efb2texonlynotes = Enable painting and photographs | |efb2texonlynotes = Enable painting and photographs |
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