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Spyro: A Hero's Tail: Difference between revisions
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(→Problems: Blur is now supported in DX backend, so the problem apparently occurs there as well now.) |
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=== Underwater Rendering === | === Underwater Rendering === | ||
When diving underwater an effect should blur the distance. | When diving underwater an effect should blur the distance. On Dolphin everything is rendered completely fuzzy. Refer {{Issue|9277}}. Only the software back-end renders correctly. | ||
{{image|Spyro-A Hero's Tail Underwater OpenGL.png|OpenGL}} | {{image|Spyro-A Hero's Tail Underwater OpenGL.png|OpenGL}} | ||
{{image|Spyro-A Hero's Tail Underwater DirectX.png|DirectX|br}} | {{image|Spyro-A Hero's Tail Underwater DirectX.png|DirectX|br}} |