Guitar Hero 5: Difference between revisions
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(add Category:Has DLC) |
(→Testing: ##GHz to ## GHz mass edit) |
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.0-419|OS=Windows 7|CPU=AMD Athlon II x4 640 @ | {{testing/entry|revision=3.0-419|OS=Windows 7|CPU=AMD Athlon II x4 640 @ 3 GHz|GPU=AMD Radeon HD 5670|result=Low FPS|tester=bruckxd}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core i7-3840QM @ 2. | {{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core i7-3840QM @ 2.8 GHz|GPU=AMD Radeon HD 7970M x2|result=Audio/video desync during gameplay|tester=BAPACop}} | ||
{{testing/entry|revision=4.0-3028|OS=Windows 8.1|CPU=Intel Core i5-3330 @ 3. | {{testing/entry|revision=4.0-3028|OS=Windows 8.1|CPU=Intel Core i5-3330 @ 3.3 GHz|GPU=AMD Radeon HD 7700|result=No lag or audio/video desync in this revision, 60FPS full speed, I unlocked all the venues and characters. Would recommend using XAudio2.|tester=Wassaaaa}} | ||
{{testing/entry|revision=4.0-7878|OS=Windows 10|CPU=AMD FX-8350 @ | {{testing/entry|revision=4.0-7878|OS=Windows 10|CPU=AMD FX-8350 @ 4 GHz|GPU=NVIDIA GeForce GTX 980|result=Dolphin crashes after the initial loading finishes.|tester=Freyaday}} | ||
{{testing/entry|revision=4.0-7878|OS=Windows 10|CPU=Intel Core i7-6700K @ 4. | {{testing/entry|revision=4.0-7878|OS=Windows 10|CPU=Intel Core i7-6700K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 970|result=Extreme FPS stutter, FPS is 7 - 10, speeds up to 60, then goes back to 10 and crashes on title.|tester=Anonymous User}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q9505 @ 2. | {{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q9505 @ 2.83 GHz|GPU=NVIDIA GeForce GTX 650|result=60 FPS in all parts of game. Stutterings during gameplay (generally 5 times per song), interfering greatly on fast songs. Skip EFB Access from CPU to make 60 FPS possible. Using DirectX 12, 3x native resolution, 16x anisotropic filtering, 8x MSAA|tester=jonasbantunes}} | ||
{{testing/end}} | {{testing/end}} | ||