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Ripping Games: Difference between revisions
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(→Joining Split Files: Copyedit; don't use "*.part*.iso" as that'll cause issues if there are multiple games that need to be joined) |
(Added a new section for dumping Wii titles from the Wii U eShop. Rewritten from this page: https://lendunistus.github.io/wiiuvcextract-guide/#nintendo-wii) |
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** Dolphin build version {{revision|3.5}} and later can accept Wii games in WBFS format. | ** Dolphin build version {{revision|3.5}} and later can accept Wii games in WBFS format. | ||
*For '''GameCube''': ''X:\games\* [GAMEID]\game.iso'' (NOTE: file system must be FAT32) | *For '''GameCube''': ''X:\games\* [GAMEID]\game.iso'' (NOTE: file system must be FAT32) | ||
== Extracting discs from the Wii U eShop == | |||
To create an ISO image from a Wii eShop title, a CFW-enabled Wii U, a Wii U NAND dump (specifically the OTP and SEEPROM), an external hard drive formatted by the console with the Wii game(s) installed, [https://github.com/FIX94/nfs2iso2nfs/releases/latest nfs2iso2nfs] and [https://github.com/GaryOderNichts/DumpsterU/releases/latest DumpsterU] are required. | |||
# Insert the drive into a computer with DumpsterU installed. '''Do not format if prompted.''' | |||
# Open DumpsterU. Select your drive and OTP/SEEPROM locations. | |||
# A game list should appear. Double-click the Wii game you want to extract and select a safe location in 'Output Folder'. | |||
# Select 'Dump Game'. After DumpsterU finishes, navigate to the chosen folder. | |||
# Navigate using a command line/terminal to the content folder in your dump (for example, Rhythm Heaven Fever: <code>101B0700\game\content</code>) | |||
# Run <code>nfs2iso2nfs.exe -dec</code> to begin the conversion process. | |||
# The game should appear as game.iso in the same directory. | |||
Rename the output to whatever you wish and copy it to your Wii dump directory. | |||
<br>The image will most likely be missing its UPDATE partition and have a few minor errors. This is normal. | |||
== Exporting Wii Channels == | == Exporting Wii Channels == |