Sin & Punishment: Star Successor: Difference between revisions

Jump to navigation Jump to search
(game list)
(→‎Testing: ##GHz to ## GHz mass edit)
Line 38: Line 38:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7605|OS=Windows XP|CPU=AMD Athlon II 215 @ 3.45GHz x2|GPU=NVIDIA GeForce 7025|result=Game completed. Most time about 70-85% of speed, rarely drops to 35%. Minor gfx bug - then timespace bomb shoot the screen (EFB copies=texture), can be avoided if set "EFB copies" to "RAM", but you will get a blurry screen (raising internal resolution will not work). In cutscenes audio runs ahead. Used JIT recompiler to complete 1st level, after that used JITIL.|tester=†.fl.l).}}
{{testing/entry|revision=7605|OS=Windows XP|CPU=AMD Athlon II 215 @ 3.45 GHz x2|GPU=NVIDIA GeForce 7025|result=Game completed. Most time about 70-85% of speed, rarely drops to 35%. Minor gfx bug - then timespace bomb shoot the screen (EFB copies=texture), can be avoided if set "EFB copies" to "RAM", but you will get a blurry screen (raising internal resolution will not work). In cutscenes audio runs ahead. Used JIT recompiler to complete 1st level, after that used JITIL.|tester=†.fl.l).}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Full speed, no graphical glitches, cutscenes gets out of sync. Playable.|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2 GHz|GPU=ATI Radeon HD 5770|result=Full speed, no graphical glitches, cutscenes gets out of sync. Playable.|tester=}}
{{testing/end}}
{{testing/end}}