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King Arthur: Difference between revisions
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(→Testing: ##GHz to ## GHz mass edit) |
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=4.0-5143|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3. | {{testing/entry|revision=4.0-5143|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Starts. Needs Virtual XFB. The secret XP upgrades cause the game to hang horribly when collected. Water effects and some attack animations look really bad causing extreme stretched textures without EFB to RAM, but EFB to RAM doesn't fully correct the issues either and it drops FPS from 30 to 15-20 while at 100% emulation speed which looks even worse. There's some other graphical issues that seem to be entirely random, like Dolphin rendering garbage at the top of the screen ingame. The gameplay is alright but even at the best of times it likes to drop to 80% speed without warning.|tester=Xerxes}} | ||
{{testing/entry|revision=5.0-1471|OS=Windows 10|CPU=Intel Core i3-3220 @ 3. | {{testing/entry|revision=5.0-1471|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Playable. The graphical problems seem to have been solved, Virtual XFB is set by default now, and the game runs full speed. Secret XP upgrades still bring up a panic box but no longer seem to cause Dolphin to hardlock, once you hit OK or disable panic handlers it plays fine.|tester=Xerxes}} | ||
{{testing/end}} | {{testing/end}} | ||