GameINI: Difference between revisions
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(→Shader Compilation: The names of these settings were changed in 5.0-14525) |
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SyncGPU is a speed hack for dual core mode to allow games to get around dual core glitches without having to use single core. Usually not much faster than single core mode. | SyncGPU is a speed hack for dual core mode to allow games to get around dual core glitches without having to use single core. Usually not much faster than single core mode. | ||
*<code>SyncGPU = True</code> or <code>False</code> to enable and disable the "Synchronize GPU thread" respectively. Even with this setting set to false, Dolphin will still synchronize the threads during idle skipping. | *<code>SyncGPU = True</code> or <code>False</code> to enable and disable the "Synchronize GPU thread" respectively. Even with this setting set to false, Dolphin will still synchronize the threads during idle skipping. | ||
On Android, the Synchronize GPU thread setting instead provides three choices. To set the same | On Android, the Synchronize GPU thread setting instead provides three choices. To set the same configurations through the GameINI (which also works on non-Android versions) use: | ||
*<code>SyncGPU = True</code> and <code>SyncOnSkipIdle = True</code> for "Always" | *<code>SyncGPU = True</code> and <code>SyncOnSkipIdle = True</code> for "Always" | ||
*<code>SyncGPU = False</code> and <code>SyncOnSkipIdle = True</code> for "On idle skipping" | *<code>SyncGPU = False</code> and <code>SyncOnSkipIdle = True</code> for "On idle skipping" |