GameINI: Difference between revisions
Jump to navigation
Jump to search
(Removed DSP LLE on thread setting. Apparently, it was removed from Dolphin 7 years ago) |
(I haven't seen this documented anywhere. PR #2533 implemented it and #4317 was an attempt to expose it to the UI) |
||
Line 81: | Line 81: | ||
*<code>SyncGPU = False</code> and <code>SyncOnSkipIdle = True</code> for "On idle skipping" | *<code>SyncGPU = False</code> and <code>SyncOnSkipIdle = True</code> for "On idle skipping" | ||
*<code>SyncGPU = False</code> and <code>SyncOnSkipIdle = False</code> for "Never" | *<code>SyncGPU = False</code> and <code>SyncOnSkipIdle = False</code> for "Never" | ||
=== GPU Overclock === | |||
*<code>SyncGpuOverclock= 1.0</code> translates to "100%" GPU clock. The value of Overclock can be any float, and it acts as a multiplier; 0.5 is 50%, 1.0 is 100%, 1.5 is 150%, 2.0 is 200%, etc. This setting has an effect only if SyncGPU is enabled or Dual Core is disabled. <!-- Deterministic dual core might work too --> | |||
=== Speed Up Disc Transfer Rate === | === Speed Up Disc Transfer Rate === |