GameINI: Difference between revisions

Jump to navigation Jump to search
(Removed DSP LLE on thread setting. Apparently, it was removed from Dolphin 7 years ago)
(I haven't seen this documented anywhere. PR #2533 implemented it and #4317 was an attempt to expose it to the UI)
Line 81: Line 81:
*<code>SyncGPU = False</code> and <code>SyncOnSkipIdle = True</code> for "On idle skipping"
*<code>SyncGPU = False</code> and <code>SyncOnSkipIdle = True</code> for "On idle skipping"
*<code>SyncGPU = False</code> and <code>SyncOnSkipIdle = False</code> for "Never"
*<code>SyncGPU = False</code> and <code>SyncOnSkipIdle = False</code> for "Never"
=== GPU Overclock ===
*<code>SyncGpuOverclock= 1.0</code> translates to "100%" GPU clock. The value of Overclock can be any float, and it acts as a multiplier; 0.5 is 50%, 1.0 is 100%, 1.5 is 150%, 2.0 is 200%, etc. This setting has an effect only if SyncGPU is enabled or Dual Core is disabled. <!-- Deterministic dual core might work too -->


=== Speed Up Disc Transfer Rate ===
=== Speed Up Disc Transfer Rate ===