Progress Continues
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Template:Config/sandbox: Difference between revisions
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{{{progressivescan|}}} | {{{progressivescan|}}} | ||
{{{manualtexturesampling|}}} | {{{manualtexturesampling|}}} | ||
{{{force24bit|}}} | |||
<!-- AUDIO --> | <!-- AUDIO --> | ||
{{{dspengine|}}} | {{{dspengine|}}} | ||
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{{{skipbios|}}} | {{{skipbios|}}} | ||
{{{cpuengine|}}} | {{{cpuengine|}}} | ||
{{{cpuclock|}}}| | {{{cpuclock|}}} | ||
{{{force24bit|}}}| | |||
<h3> General </h3> | <h3> General </h3> | ||
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | ||
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{{!}}- | {{!}}- | ||
{{#if:{{{manualtexturesampling|}}}|{{Config required|Manual Texture Sampling|boolean|Use a manual implementation of texture sampling instead of the graphics backend's built-in functionality|{{{manualtexturesampling|}}}}}{{{manualtexturesamplingnotes|}}}}} | {{#if:{{{manualtexturesampling|}}}|{{Config required|Manual Texture Sampling|boolean|Use a manual implementation of texture sampling instead of the graphics backend's built-in functionality|{{{manualtexturesampling|}}}}}{{{manualtexturesamplingnotes|}}}}} | ||
{{!}}- | |||
{{#if:{{{force24bit|}}}|{{Config required|Force 24-Bit Color|boolean|Force the game to render the RGB color channels in 24-bit, thereby increasing quality by reducing color banding.|{{{force24bit|}}}}}{{{force24bitnotes|}}}}} | |||
{{!}}- | {{!}}- | ||
{{!}}} | {{!}}} |