Graphics Mods: Difference between revisions

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m (Minor fixes. Added Tutorials category, fixed headings ("welcome to graphics mods" had to go -- page would render index box at the very top otherwise))
m (Mention first Dolphin version which supports the feature, as we do for other tutorials)
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Graphics Mods are an exciting new feature that allows users to modify games through a method of defining targets and then applying actions to those targets.  Currently, Dolphin supports three actions: Skip, Move, and Scale.  These are modifications to the target groups.  In addition to this, Dolphin has some built-in Graphics Mods that apply to certain target groups.  These include "Native Bloom" - scaling the "Bloom" target group down to the correct resolution, "No Bloom" - skipping any texture labeled in the "Bloom" target group, and "No HUD" - skipping any textures under the target group of "HUD".  You can define these or your own Target Groups in any game through using Dolphin's Texture Dumping tool or EFB dumping tools.
Graphics Mods are an exciting new feature introduced in {{revision|5.0-16763}} that allows users to modify games through a method of defining targets and then applying actions to those targets.  Currently, Dolphin supports three actions: Skip, Move, and Scale.  These are modifications to the target groups.  In addition to this, Dolphin has some built-in Graphics Mods that apply to certain target groups.  These include "Native Bloom" - scaling the "Bloom" target group down to the correct resolution, "No Bloom" - skipping any texture labeled in the "Bloom" target group, and "No HUD" - skipping any textures under the target group of "HUD".  You can define these or your own Target Groups in any game through using Dolphin's Texture Dumping tool or EFB dumping tools.


== Enabling Graphics Mods ==
== Enabling Graphics Mods ==