Template:Config: Difference between revisions
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(Deprecated anisotropic filtering and force texture filtering, as both got merged under the new "Texture Filtering" option) |
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!Config!!Setting!!Notes | !Config!!Setting!!Notes | ||
{{!}}- | {{!}}- | ||
{{#if:{{{gfxbackend|}}}|{{!}}[[Category:Video | {{#if:{{{gfxbackend|}}}|{{!}}[[Category:Video Backend (Config Required)]]{{Hover|Selects which graphical API interface should be used for display rendering (OpenGL, Direct3D 11, Direct3D 12, Vulkan, Metal, Software)|'''Video Backend'''}}{{!!}}{{{gfxbackend|}}}{{!!}}{{{gfxbackendnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{fullres|}}}|{{!}}[[Category:Fullscreen Resolution (Config Required)]]{{Hover|Selects what the monitor resolution should be set to for fullscreen mode.|'''Fullscreen Resolution'''}}{{!!}}{{{fullres|}}}{{!!}}{{{fullresnotes|}}}}} | {{#if:{{{fullres|}}}|{{!}}[[Category:Fullscreen Resolution (Config Required)]]{{Hover|Selects what the monitor resolution should be set to for fullscreen mode.|'''Fullscreen Resolution'''}}{{!!}}{{{fullres|}}}{{!!}}{{{fullresnotes|}}}}} | ||
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{{#if:{{{internalres|}}}|{{!}}[[Category:Internal Resolution (Config Required)]]{{Hover|Sets the resolution the game will be rendered at behind-the-scenes (Window Size, Multiple of 640x528, 1x, 1.5x, 2x, 2.5x, 3x, 4x)|'''Internal Resolution'''}}{{!!}}{{{internalres|}}}{{!!}}{{{internalresnotes|}}}}} | {{#if:{{{internalres|}}}|{{!}}[[Category:Internal Resolution (Config Required)]]{{Hover|Sets the resolution the game will be rendered at behind-the-scenes (Window Size, Multiple of 640x528, 1x, 1.5x, 2x, 2.5x, 3x, 4x)|'''Internal Resolution'''}}{{!!}}{{{internalres|}}}{{!!}}{{{internalresnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{antialiasing|}}}|{{!}}[[Category:Anti-Aliasing (Config Required)]]{{Hover|Corrects aliasing along lines and edges (Many choices depending on Video | {{#if:{{{antialiasing|}}}|{{!}}[[Category:Anti-Aliasing (Config Required)]]{{Hover|Corrects aliasing along lines and edges (Many choices depending on Video Backend)|'''Anti-Aliasing'''}}{{!!}}{{{antialiasing|}}}{{!!}}{{{antialiasingnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{efbscaledcopy|}}}|{{!}}[[Category:Scaled EFB Copy (Config Required)]]{{Hover|Greatly increase the quality of textures generated using render-to-texture effects (On, Off)|'''Scaled EFB Copy'''}}{{!!}}{{{efbscaledcopy|}}}{{!!}}{{{efbscaledcopynotes|}}}}} | {{#if:{{{efbscaledcopy|}}}|{{!}}[[Category:Scaled EFB Copy (Config Required)]]{{Hover|Greatly increase the quality of textures generated using render-to-texture effects (On, Off)|'''Scaled EFB Copy'''}}{{!!}}{{{efbscaledcopy|}}}{{!!}}{{{efbscaledcopynotes|}}}}} | ||
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{{#if:{{{pixellighting|}}}|{{!}}[[Category:Per-Pixel Lighting (Config Required)]]{{Hover|Calculate lighting of 3D graphics per-pixel rather than per-vertex (On, Off)|'''Per-Pixel Lighting'''}}{{!!}}{{{pixellighting|}}}{{!!}}{{{pixellightingnotes|}}}}} | {{#if:{{{pixellighting|}}}|{{!}}[[Category:Per-Pixel Lighting (Config Required)]]{{Hover|Calculate lighting of 3D graphics per-pixel rather than per-vertex (On, Off)|'''Per-Pixel Lighting'''}}{{!!}}{{{pixellighting|}}}{{!!}}{{{pixellightingnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{forcetexturefiltering|}}}|{{!}}[[Category:Texture Filtering (Config Required)]]{{Hover|Forces specific texture filtering method even if the game intentionally disables it (Default, Force Nearest, Force Linear)|'''Texture Filtering'''|}}{{!!}}{{{forcetexturefiltering|}}}{{!!}}{{{forcetexturefilteringnotes|}}}}} | {{#if:{{{forcetexturefiltering|}}}|{{!}}[[Category:Texture Filtering (Config Required)]]{{Hover|Forces specific texture filtering method even if the game intentionally disables it (Default, Anisotropic, Force Nearest, Force Linear)|'''Texture Filtering'''|}}{{!!}}{{{forcetexturefiltering|}}}{{!!}}{{{forcetexturefilteringnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{widescreenhack|}}}|{{!}}[[Category:Widescreen Hack (Config Required)]]{{Hover|Force GameCube games to output graphics for widescreen resolutions (On, Off)|'''Widescreen Hack'''}}{{!!}}{{{widescreenhack|}}}{{!!}}{{{widescreenhacknotes|}}}}} | {{#if:{{{widescreenhack|}}}|{{!}}[[Category:Widescreen Hack (Config Required)]]{{Hover|Force GameCube games to output graphics for widescreen resolutions (On, Off)|'''Widescreen Hack'''}}{{!!}}{{{widescreenhack|}}}{{!!}}{{{widescreenhacknotes|}}}}} | ||
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{{#if:{{{dspengine|}}}|{{!}}[[Category:DSP Emulator Engine (Config Required)]]{{Hover|Use High-Level audio Emulation (HLE) or Low-Level audio Emulation (LLE); LLE audio emulation is more accurate, but uses more CPU power|'''DSP Emulator Engine'''}}{{!!}}{{{dspengine|}}}{{!!}}{{{dspenginenotes|}}}}} | {{#if:{{{dspengine|}}}|{{!}}[[Category:DSP Emulator Engine (Config Required)]]{{Hover|Use High-Level audio Emulation (HLE) or Low-Level audio Emulation (LLE); LLE audio emulation is more accurate, but uses more CPU power|'''DSP Emulator Engine'''}}{{!!}}{{{dspengine|}}}{{!!}}{{{dspenginenotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{audiobackend|}}}|{{!}}[[Category:Audio | {{#if:{{{audiobackend|}}}|{{!}}[[Category:Audio Backend (Config Required)]]{{Hover|Select the audio backend API library (ALSA, Cubeb, Pulse, WASAPI)|'''Audio Backend'''}}{{!!}}{{{audiobackend|}}}{{!!}}{{{audiobackendnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{!}}} | {{!}}} | ||
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{{{ubershaders|}}} | {{{ubershaders|}}} | ||
{{{ubershadersnotes|}}} | {{{ubershadersnotes|}}} | ||
<!-- Since 5.0-4525 --> | |||
{{#regex:{{{audiobackend}}}|/OpenAL/}} | |||
<!-- Since 5.0-4901 --> | |||
{{#regex:{{{audiobackend}}}|/CoreAudio/}} | |||
<!-- Since 5.0-5874 --> | <!-- Since 5.0-5874 --> | ||
{{{xfb|}}} | {{{xfb|}}} |