The Legend of Zelda: Skyward Sword: Difference between revisions

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{{testing/entry|revision=3.0-458|OS=Windows 7 x64|CPU=Intel Core i7-2637M @ 1.7GHz|GPU=nVidia GeForce GT 540M|result=Played through the whole game now on my Alienware M11xR3. Game runs smooth with 25 - 30 FPS except in large open areas where it can drop down to 15 - 20 FPS. The game is totally playable this way. Settings: Direct3D11, 1366 x 768, V-sync, 1x Internal resolution, No AA, 2x filtering. Used a real Wiimote with Motion+.|tester=DomiStyle}}
{{testing/entry|revision=3.0-458|OS=Windows 7 x64|CPU=Intel Core i7-2637M @ 1.7GHz|GPU=nVidia GeForce GT 540M|result=Played through the whole game now on my Alienware M11xR3. Game runs smooth with 25 - 30 FPS except in large open areas where it can drop down to 15 - 20 FPS. The game is totally playable this way. Settings: Direct3D11, 1366 x 768, V-sync, 1x Internal resolution, No AA, 2x filtering. Used a real Wiimote with Motion+.|tester=DomiStyle}}
{{testing/entry|revision=3.0-506|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4.3GHz|GPU=AMD Radeon HD 5850 x2|result=Game had stuttering and slowdowns during battles using dsound and DX11 plugin. But after switching to xaudio2 (resolves stuttering) and OpenGL(resolves slowdown), game runs flawlessly at 30 FPS all the time no matter the in game situation. No graphical or any glitches so far at 29hours into the game. Using real wii remote with following settings: JITIL experimental, 1080p at 3x internal resolution (setting to auto causes shadow glitch), OpenCL and OpenMP, vsync, 16xAF, 0AA.|tester=LaysBBQ}}
{{testing/entry|revision=3.0-506|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4.3GHz|GPU=AMD Radeon HD 5850 x2|result=Game had stuttering and slowdowns during battles using dsound and DX11 plugin. But after switching to xaudio2 (resolves stuttering) and OpenGL(resolves slowdown), game runs flawlessly at 30 FPS all the time no matter the in game situation. No graphical or any glitches so far at 29hours into the game. Using real wii remote with following settings: JITIL experimental, 1080p at 3x internal resolution (setting to auto causes shadow glitch), OpenCL and OpenMP, vsync, 16xAF, 0AA.|tester=LaysBBQ}}
{{testing/entry|revision=3.0-589|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 3.66GHz|GPU=nVidia GeForce GTX 470|result=Runs at full speed in all situations with settings: 2560 x 1440 @ 4x internal resolution, AA none, AF 16x, skip EFB unchecked, OpenMP checked, DSP HLE, XAudio2; using a real wiimote plus and Toshiba stack.  DSP HLE sometimes results in audio glitches during cut scenes.  With DSP LLE (on own thread) enabled, speed regularly drops to 90%, resulting in audio stutter.|tester=tuna}}
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{{testing/end}}